
Research Article
Development of Snakes and Ladders Game Media for German Speaking Skills Theme Gegenstände In Der Schule
@INPROCEEDINGS{10.4108/eai.6-11-2024.2356605, author={Bintang Nurheni and Cici Cahyani and Elisa Br Lumban Tobing and Diana Br. Hutabarat and Surya Yusuf and Roihan Anwar Nst and Tanti Kurnia Sari}, title={Development of Snakes and Ladders Game Media for German Speaking Skills Theme Gegenst\aa{}nde In Der Schule}, proceedings={Proceedings of the 6th International Seminar of Language, Art and Literature Education, ISLALE 2024, 6 November 2024, Medan, Sumatera Utara, Indonesia}, publisher={EAI}, proceedings_a={ISLALE}, year={2025}, month={12}, keywords={development media snakes and ladders game speaking german}, doi={10.4108/eai.6-11-2024.2356605} }- Bintang Nurheni
Cici Cahyani
Elisa Br Lumban Tobing
Diana Br. Hutabarat
Surya Yusuf
Roihan Anwar Nst
Tanti Kurnia Sari
Year: 2025
Development of Snakes and Ladders Game Media for German Speaking Skills Theme Gegenstände In Der Schule
ISLALE
EAI
DOI: 10.4108/eai.6-11-2024.2356605
Abstract
This research is a development research that aims to develop the Snakes and Ladders game as an innovative learning media in increasing students' interest in learning German speaking skills at SMA Negeri 9 Medan . The development model used in this study is the Plomp model with five phases, namely: investigation, design, realization, evaluation and revision tests , and implementation. This research was conducted at SMA Negeri 9 Medan in class XI Humanities with a sample of 28 students. Based on the validation of material experts and media experts, the snakes and ladders game media is suitable for use as a learning media for students' speaking skills. The results of this study are in the form of snakes and ladders game media using the Genially platform. This game media is designed to create a fun learning experience and encourage student activity. The results of this study are that the snakes and ladders game significantly improves students' German speaking skills as evidenced by an increase in the average speaking skill score from 65 to 80 or 23.08% after using this media.


