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Proceedings of the 6th International Seminar of Language, Art and Literature Education, ISLALE 2024, 6 November 2024, Medan, Sumatera Utara, Indonesia

Research Article

Development of an Educational Game Utilizing Construct 2 for Learning German Vocabulary

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  • @INPROCEEDINGS{10.4108/eai.6-11-2024.2356595,
        author={Indah  Aini and Surya Masniari Hutagalung and Nurhanifah  Lubis and Muftia  Syavani},
        title={Development of an Educational Game Utilizing Construct 2 for Learning German Vocabulary},
        proceedings={Proceedings of the 6th International Seminar of Language, Art and Literature Education, ISLALE 2024, 6 November 2024, Medan, Sumatera Utara, Indonesia},
        publisher={EAI},
        proceedings_a={ISLALE},
        year={2025},
        month={12},
        keywords={educational game construct 2 german vocabulary language learning design thinking},
        doi={10.4108/eai.6-11-2024.2356595}
    }
    
  • Indah Aini
    Surya Masniari Hutagalung
    Nurhanifah Lubis
    Muftia Syavani
    Year: 2025
    Development of an Educational Game Utilizing Construct 2 for Learning German Vocabulary
    ISLALE
    EAI
    DOI: 10.4108/eai.6-11-2024.2356595
Indah Aini1,*, Surya Masniari Hutagalung1, Nurhanifah Lubis1, Muftia Syavani1
  • 1: Universitas Negeri Medan, Medan, Indonesia
*Contact email: indahainifbs@unimed.ac.id

Abstract

In order to improve the process of learning German language, the primary focus of this research is on the creation of an educational game that applies the use of Construct 2. This study aims to create an engaging and less boring learning medium that enhances vocabulary acquisition. This is in light of the fact that in today's globalized world, it is of critical importance for individuals to be able to communicate their thoughts in a foreign language. Empathize, Define, Ideate, Prototype, Test, Implement, and Evaluate are the seven steps that make up the design thinking methodology that is utilized in this study. The study identifies the needs of the students, devises learning objectives, and creates an interactive game that makes the learning process easier. All of these steps are included in the study. This research led to the creation of an educational game that had been developed with the help of software that is used to create games. Not only does the educational game encourage students, but it also helps them enhance their knowledge of German vocabulary in a pleasant way. Additionally, it adds to the development of a versatile and efficient instrument for teaching German vocabulary, which ultimately results in an improvement in the standard of the learning experience.

Keywords
educational game, construct 2, german vocabulary, language learning, design thinking
Published
2025-12-22
Publisher
EAI
http://dx.doi.org/10.4108/eai.6-11-2024.2356595
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