Research Article
Literature Study: The Need for a Virtual Reality-Based Learning Model in Automotive Learning
@INPROCEEDINGS{10.4108/eai.6-10-2022.2327436, author={Bayu Ariwibowo and Fahmy Zuhda Bahtiar and Atika Atika}, title={Literature Study: The Need for a Virtual Reality-Based Learning Model in Automotive Learning}, proceedings={Proceedings of the 5th International Conference on Vocational Education and Technology, IConVET 2022, 6 October 2022, Singaraja, Bali, Indonesia}, publisher={EAI}, proceedings_a={ICONVET}, year={2023}, month={2}, keywords={virtual learning model virtual reality automotive}, doi={10.4108/eai.6-10-2022.2327436} }
- Bayu Ariwibowo
Fahmy Zuhda Bahtiar
Atika Atika
Year: 2023
Literature Study: The Need for a Virtual Reality-Based Learning Model in Automotive Learning
ICONVET
EAI
DOI: 10.4108/eai.6-10-2022.2327436
Abstract
The development of virtual reality has penetrated into the realm of education. Learning media that previously utilize videos, flash animations, and textbooks, now can be modified to be more realistic in the virtual reality space. Theory learning that requires system understanding ability and imagination of motion as in the field of automotive engineering education will be facilitated if these media are applied. Technology will make student learning process to be easier, however based on the study results there are conditions where the media that has been made by the developer has not been implemented properly, some contributing factors lie in inaccurate learning delivery, unclear and unstructured implementation of the model, and poor ability of virtual reality media users. This research using Literature Study method with the analytical steps carried out in this study were: (1) reading abstracts; (2) analysing; (3) recording important information; (4) conducting discussion; and (5) ) providing conclusions. The results of the study indicate that a learning model is needed as a structured guideline in implementing virtual reality-based learning which consists of: (1) syntax of model; (2) learning approach; (2) implementation strategy; (3) criteria for required virtual reality media; (4) assessment techniques; (5) and benefits of model application.