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Proceedings of the 10th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2025, 5 December 2025, Medan, North Sumatera Province, Indonesia

Research Article

Virtual Reality-Based Basic Movement Learning to Improve the Effectiveness of Physical Education Learning

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  • @INPROCEEDINGS{10.4108/eai.5-12-2025.2363850,
        author={Rahma  Dewi and Bessy  Sitorus Pane and Indah  Verawati and Mawardinur  Mawardinur},
        title={Virtual Reality-Based Basic Movement Learning to Improve the Effectiveness of Physical Education Learning},
        proceedings={Proceedings of the 10th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2025, 5 December 2025, Medan, North Sumatera Province, Indonesia},
        publisher={EAI},
        proceedings_a={AISTEEL},
        year={2026},
        month={7},
        keywords={Basic Movement Virtual Reality Physical Education},
        doi={10.4108/eai.5-12-2025.2363850}
    }
    
  • Rahma Dewi
    Bessy Sitorus Pane
    Indah Verawati
    Mawardinur Mawardinur
    Year: 2026
    Virtual Reality-Based Basic Movement Learning to Improve the Effectiveness of Physical Education Learning
    AISTEEL
    EAI
    DOI: 10.4108/eai.5-12-2025.2363850
Rahma Dewi1,*, Bessy Sitorus Pane1, Indah Verawati1, Mawardinur Mawardinur1
  • 1: Faculty of Sports Science, Sport Science, Universitas Negeri Medan, Indonesia
*Contact email: rahmadewi@unimed.ac.id

Abstract

Fundamental movement skills are essential for students’ motor development; however, conventional physical education instruction often lacks effective demonstrations, individualized feedback, and engaging learning environments. This study aimed to examine the effectiveness of Virtual Reality (VR)–based fundamental movement learning in improving students’ learning outcomes. An experimental research design was employed to compare VR-based instruction with conventional teaching methods among elementary school students. Data were collected through performance assessments and questionnaires measuring learning effectiveness and student engagement. The results indicate that VR-based learning significantly improves students’ fundamental movement skills, conceptual understanding, and motivation, with an effectiveness score reaching 85%, categorized as “very suitable.” The immersive and interactive features of VR enable clearer visualization of movement and support meaningful motor learning experiences. Furthermore, students demonstrated increased enthusiasm and participation during the learning process. These findings suggest that the integration of VR in physical education enhances both instructional effectiveness and learner engagement. Despite requiring adequate technological infrastructure and teacher readiness, VR-based learning has strong potential as an innovative approach to improve the quality of physical education in schools.

Keywords
Basic Movement, Virtual Reality, Physical Education
Published
2026-07-10
Publisher
EAI
http://dx.doi.org/10.4108/eai.5-12-2025.2363850
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