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Proceedings of the 10th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2025, 5 December 2025, Medan, North Sumatera Province, Indonesia

Research Article

Android-Based Forehand Drive Instrument Design for Table Tennis Course

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  • @INPROCEEDINGS{10.4108/eai.5-12-2025.2363847,
        author={Bessy  Sitorus Pane and Muhammad  Reza Destya and Muhammad  Charad and Yulia  Putri},
        title={Android-Based Forehand Drive Instrument Design for Table Tennis Course},
        proceedings={Proceedings of the 10th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2025, 5 December 2025, Medan, North Sumatera Province, Indonesia},
        publisher={EAI},
        proceedings_a={AISTEEL},
        year={2026},
        month={7},
        keywords={Basic Movement Virtual Reality Physical Education},
        doi={10.4108/eai.5-12-2025.2363847}
    }
    
  • Bessy Sitorus Pane
    Muhammad Reza Destya
    Muhammad Charad
    Yulia Putri
    Year: 2026
    Android-Based Forehand Drive Instrument Design for Table Tennis Course
    AISTEEL
    EAI
    DOI: 10.4108/eai.5-12-2025.2363847
Bessy Sitorus Pane1,*, Muhammad Reza Destya1, Muhammad Charad1, Yulia Putri1
  • 1: Faculty of Sports Science, Universitas Negeri Medan, Indonesia
*Contact email: bessyfik@unimed.ac.id

Abstract

This research aims to develop an Android-based forehand drive system for table tennis courses that was developed as a guide for students and sports teachers in teaching table tennis. The resulting product is an Android-based forehand drive instrument for table tennis courses and a user guidebook. The research use ADDIE method. Data collection in this study was carried out using a questionnaire as a tool to collect data. This questionnaire was used to collect perspectives and assessments from experts in the fields of content/material, media, design, individual trials, small group trials, and field trials. The results of the small group trial stated that the assessments of all six students gave a perfect score with a total score of 50 and a percentage of 100% with the criteria of "Very Good". The conclusion of this study is that this Android-based table tennis forehand drive learning application is suitable for use in learning table tennis games. Based on research findings and discussions, the development of this learning media has shown very good results. The developed learning media product is intended for students by combining appropriate content with interactive learning media.

Keywords
Basic Movement, Virtual Reality, Physical Education
Published
2026-07-10
Publisher
EAI
http://dx.doi.org/10.4108/eai.5-12-2025.2363847
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