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Proceedings of the 10th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2025, 5 December 2025, Medan, North Sumatera Province, Indonesia

Research Article

Development of an Artificial Intelligence–Based Football Training System to Enhance Player Performance

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  • @INPROCEEDINGS{10.4108/eai.5-12-2025.2363846,
        author={Amir  Supriadi and Mesnan  Mesnan and Muhammad  Reza Destya and Muhammad  Yan Ahady},
        title={Development of an Artificial Intelligence--Based Football Training System to Enhance Player Performance},
        proceedings={Proceedings of the 10th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2025, 5 December 2025, Medan, North Sumatera Province, Indonesia},
        publisher={EAI},
        proceedings_a={AISTEEL},
        year={2026},
        month={7},
        keywords={Technology Artificial Intelligence Football Learning},
        doi={10.4108/eai.5-12-2025.2363846}
    }
    
  • Amir Supriadi
    Mesnan Mesnan
    Muhammad Reza Destya
    Muhammad Yan Ahady
    Year: 2026
    Development of an Artificial Intelligence–Based Football Training System to Enhance Player Performance
    AISTEEL
    EAI
    DOI: 10.4108/eai.5-12-2025.2363846
Amir Supriadi1,*, Mesnan Mesnan1, Muhammad Reza Destya1, Muhammad Yan Ahady1
  • 1: Universitas Negeri Medan, Faculty of Sports Science, Physical Education, Universitas Negeri Medan, Indonesia
*Contact email: amirsupriadi@unimed.ac.id

Abstract

This study aims to develop and evaluate an Artificial Intelligence (AI)–based virtual reality football learning system to enhance soccer learning effectiveness. The research employed a Research and Development (R&D) approach involving needs analysis, system design, development, and field testing. A small group trial was conducted with 20 students from the Faculty of Sports Science, followed by a large group trial involving 40 students. Data were collected using questionnaires to assess feasibility, usability, and learning effectiveness. The small group trial resulted in a feasibility score of 84.1%, categorized as feasible, while the large group trial achieved a score of 92.3%, categorized as very feasible. The findings indicate that the developed AI-based VR football learning media is highly suitable for use in sports education. This study demonstrates the potential of integrating AI and virtual reality technologies as innovative solutions to improve football learning and training practices.

Keywords
Technology, Artificial Intelligence, Football Learning
Published
2026-07-10
Publisher
EAI
http://dx.doi.org/10.4108/eai.5-12-2025.2363846
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