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sg 15(6): e8

Research Article

Game engines: a survey

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  • @ARTICLE{10.4108/eai.5-11-2015.150615,
        author={A. Andrade},
        title={Game engines: a survey},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={2},
        number={6},
        publisher={EAI},
        journal_a={SG},
        year={2015},
        month={11},
        keywords={animation, game engines, game design, serious games, physics, rendering.},
        doi={10.4108/eai.5-11-2015.150615}
    }
    
  • A. Andrade
    Year: 2015
    Game engines: a survey
    SG
    EAI
    DOI: 10.4108/eai.5-11-2015.150615
A. Andrade1,*
  • 1: Virtual Campus Lda. Av. Fernão de Magalhães, 716, 1 PT 4350-151, Porto, Portugal – http://virtual-campus.eu
*Contact email: antonio_andrade@virtual-campus.eu

Abstract

Due to hardware limitations at the origin of the video game industry, each new game was generally coded from the ground up. Years later, from the evolution of hardware and the need for quick game development cycles, spawned the concept of game engine. A game engine is a reusable software layer allowing the separation of common game concepts from the game assets (levels, graphics, etc.). This paper surveys fourteen different game engines relevant today, ranging from the industry-level to the newcomer-friendlier ones.

Keywords
animation, game engines, game design, serious games, physics, rendering.
Received
2015-10-15
Accepted
2015-10-15
Published
2015-11-05
Publisher
EAI
http://dx.doi.org/10.4108/eai.5-11-2015.150615

Copyright © 2015 António Andrade, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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