Research Article
Serious games in education
@ARTICLE{10.4108/eai.5-11-2015.150614, author={J. C. Read}, title={Serious games in education}, journal={EAI Endorsed Transactions on Serious Games}, volume={2}, number={6}, publisher={EAI}, journal_a={SG}, year={2015}, month={11}, keywords={basic education, play, serious games, children}, doi={10.4108/eai.5-11-2015.150614} }
- J. C. Read
Year: 2015
Serious games in education
SG
EAI
DOI: 10.4108/eai.5-11-2015.150614
Abstract
This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two elements that are considered essential for serious games for this demographic – fun and cool.
Copyright © 2015 J. C. Read, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.