sg 15(6): e6

Research Article

Serious computer games in computer science education

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  • @ARTICLE{10.4108/eai.5-11-2015.150613,
        author={Jože Rugelj},
        title={Serious computer games in computer science education},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={2},
        number={6},
        publisher={EAI},
        journal_a={SG},
        year={2015},
        month={11},
        keywords={active learning, project work, serious games, teacher education.},
        doi={10.4108/eai.5-11-2015.150613}
    }
    
  • Jože Rugelj
    Year: 2015
    Serious computer games in computer science education
    SG
    EAI
    DOI: 10.4108/eai.5-11-2015.150613
Jože Rugelj1,*
  • 1: University of Ljubljana, Ljubljana
*Contact email: joze.rugelj@pef.uni-lj.si

Abstract

The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In this project work students have to use their knowledge in the field of didactics and computer science to develop games. The developed game is tested and evaluated in schools in the framework of their practical training. The results of the evaluation can help students improve their games and verify to which extent specified learning goals have been achieved.