Research Article
Serious computer games in computer science education
@ARTICLE{10.4108/eai.5-11-2015.150613, author={Jože Rugelj}, title={Serious computer games in computer science education}, journal={EAI Endorsed Transactions on Serious Games}, volume={2}, number={6}, publisher={EAI}, journal_a={SG}, year={2015}, month={11}, keywords={active learning, project work, serious games, teacher education.}, doi={10.4108/eai.5-11-2015.150613} }
- Jože Rugelj
Year: 2015
Serious computer games in computer science education
SG
EAI
DOI: 10.4108/eai.5-11-2015.150613
Abstract
The role and importance of serious computer games in contemporary educational practice is presented in this paper as well as the theoretical fundamentals that justify their use in different forms of education. We present a project for designing and developing serious games that take place within the curriculum for computer science teachers’ education as an independent project work in teams. In this project work students have to use their knowledge in the field of didactics and computer science to develop games. The developed game is tested and evaluated in schools in the framework of their practical training. The results of the evaluation can help students improve their games and verify to which extent specified learning goals have been achieved.
Copyright © 2015 Jože Rugelj, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.