Research Article
Challenges of serious games
@ARTICLE{10.4108/eai.5-11-2015.150611, author={B. Fern\^{a}ndez-Manj\^{o}n and P. Moreno-Ger and I. Martinez-Ortiz and M. Freire}, title={Challenges of serious games}, journal={EAI Endorsed Transactions on Serious Games}, volume={2}, number={6}, publisher={EAI}, journal_a={SG}, year={2015}, month={11}, keywords={e-learning, human-computer interaction, educational games.}, doi={10.4108/eai.5-11-2015.150611} }
- B. Fernández-Manjón
P. Moreno-Ger
I. Martinez-Ortiz
M. Freire
Year: 2015
Challenges of serious games
SG
EAI
DOI: 10.4108/eai.5-11-2015.150611
Abstract
Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in three main dimensions: socio-cultural, educational and technological. Once the challenges are identified, some possible measures are suggested to address or reduce these problems so that the use of educational games may be widespread.
Copyright © 2015 B. Fernández-Manjón et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.