Research Article
User Experience Evaluation of Virtual Reality-Based for LAN Cable Crimping Simulation Application
@INPROCEEDINGS{10.4108/eai.5-10-2022.2327747, author={Tania Milda Grasella and Riwinoto Riwinoto}, title={User Experience Evaluation of Virtual Reality-Based for LAN Cable Crimping Simulation Application}, proceedings={Proceedings of the 5th International Conference on Applied Engineering, ICAE 2022, 5 October 2022, Batam, Indonesia}, publisher={EAI}, proceedings_a={ICAE}, year={2023}, month={6}, keywords={lan cable crimping usability virtual reality system usability scale}, doi={10.4108/eai.5-10-2022.2327747} }
- Tania Milda Grasella
Riwinoto Riwinoto
Year: 2023
User Experience Evaluation of Virtual Reality-Based for LAN Cable Crimping Simulation Application
ICAE
EAI
DOI: 10.4108/eai.5-10-2022.2327747
Abstract
Virtual reality is currently evolving rapidly, marked by the emergence of a wide range of products, especially in the educational sector. The State Polytechnic of Batam has developed virtual reality-based learning products, one of which is a LAN cable crimping simulation application. This simulation is intended to simulate the working procedure of the LAN cable crimping practicum. To determine the usability level of LAN cable crimping simulation, it must be measured. The system usability scale was used in this study to determine whether the usability rate met the standard by testing the simulation product. The adjective rating was good, with a final score of 74 based on the system usability scale score. Even though they had never done it directly, the respondents said the simulation helped them understand the LAN cable crimping process.