Research Article
Analysis Optimization of Game “X” Performance on The Android Platform
@INPROCEEDINGS{10.4108/eai.5-10-2022.2326588, author={William Tan and Riwinoto Riwinoto}, title={Analysis Optimization of Game “X” Performance on The Android Platform}, proceedings={Proceedings of the 5th International Conference on Applied Engineering, ICAE 2022, 5 October 2022, Batam, Indonesia}, publisher={EAI}, proceedings_a={ICAE}, year={2023}, month={6}, keywords={performance mobile game unity profiler unity 3d optimization}, doi={10.4108/eai.5-10-2022.2326588} }
- William Tan
Riwinoto Riwinoto
Year: 2023
Analysis Optimization of Game “X” Performance on The Android Platform
ICAE
EAI
DOI: 10.4108/eai.5-10-2022.2326588
Abstract
The preliminary research entitled “Game Prototype Performance Analysis on The Android Platform” stated that the game “X” (The name was disguised for development purposes), was not optimized very well. The game needs to be researched further to improve the process of optimization and to find the result based on the conclusion from the preliminary research, which states that the frame from the result of the analysis should reach 60 fps. In this research, there will be many different types of prototype results, with each of them having different types of optimization. There are the scripting process, garbage collection, and rendering. This research focuses on performance which improves the speed of the game and from the result of the research, there will be 4 revisions for having an optimized state of performance that can be used for further development.