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sg 18(15): e2

Research Article

The Impact of Visual Style on User Experience in Games

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  • @ARTICLE{10.4108/eai.5-1-2018.153535,
        author={S. Garver and N. Adamo-Villani and H. Dib},
        title={The Impact of Visual Style on User Experience in Games},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={4},
        number={15},
        publisher={EAI},
        journal_a={SG},
        year={2018},
        month={1},
        keywords={Visual style, User Experience, Computer Games.},
        doi={10.4108/eai.5-1-2018.153535}
    }
    
  • S. Garver
    N. Adamo-Villani
    H. Dib
    Year: 2018
    The Impact of Visual Style on User Experience in Games
    SG
    EAI
    DOI: 10.4108/eai.5-1-2018.153535
S. Garver1, N. Adamo-Villani2,*, H. Dib2
  • 1: DreamWorks Animation, 1000 Flower St, Glendale, CA 91201
  • 2: Purdue University, 401 N. Grant Street, West Lafayette, IN 47907
*Contact email: nadamovi@purdue.edu

Abstract

The visual style in a game is an aspect of user experience that is often neglected in user experience studies. Visual style is reflective of the tone that a game designer intends to convey or the assumption of what the intended audience would prefer, and it is an important aspect of how a player experiences a game. This paper reports a study that investigated the effect of two elements of visual style, e.g. form and color, on user’s moment and memory-based experiences (engagement and enjoyment). While the impact of color and form on experience is inconclusive, visual preference by a player does appear to be indicative of whether or not the player will be engaged and enjoy an experience. In order to control the experience, the game being used for this study was created by one of the authors.

Keywords
Visual style, User Experience, Computer Games.
Received
2017-08-28
Accepted
2017-09-06
Published
2018-01-05
Publisher
EAI
http://dx.doi.org/10.4108/eai.5-1-2018.153535

Copyright © 2018 S. Garver et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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