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ct 17(10): e4

Research Article

Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection

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  • @ARTICLE{10.4108/eai.4-9-2017.153056,
        author={Chulin Yang and Stephen Jia Wang},
        title={Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={4},
        number={10},
        publisher={EAI},
        journal_a={CT},
        year={2017},
        month={1},
        keywords={sensory play, tangible interaction, social anxiety.},
        doi={10.4108/eai.4-9-2017.153056}
    }
    
  • Chulin Yang
    Stephen Jia Wang
    Year: 2017
    Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection
    CT
    EAI
    DOI: 10.4108/eai.4-9-2017.153056
Chulin Yang1, Stephen Jia Wang1,*
  • 1: Department of Design, Faculty of Art Design & Architecture, Monash University, Melbourne 3145, Australia; International Tangible Interaction Design Lab, Monash University, Melbourne 3145, Australia
*Contact email: stephen.wang@monash.edu

Abstract

From the study of social-interaction enhanced gaming design, aimed at providing a public environment which supports tangible & social interactions among children, we designed Sandtime. Sandtime is a public installation designed to encourage such interaction. Using the Tangible Interaction Design approach, this gaming installation features collaborative play and social interactions under public context, where children can collaboratively interact with the virtual onscreen characters by manipulating physical objects. This design is based on the study of how interactive gaming facilities can help to ease anxiety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on the sensory play and how it can help to facilitate social interaction.

Keywords
sensory play, tangible interaction, social anxiety.
Received
2016-10-16
Accepted
2016-11-28
Published
2017-01-04
Publisher
EAI
http://dx.doi.org/10.4108/eai.4-9-2017.153056

Copyright © 2017 Chulin YANG and Stephen Jia WANG, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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