Research Article
Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection
@ARTICLE{10.4108/eai.4-9-2017.153056, author={Chulin Yang and Stephen Jia Wang}, title={Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection}, journal={EAI Endorsed Transactions on Creative Technologies}, volume={4}, number={10}, publisher={EAI}, journal_a={CT}, year={2017}, month={1}, keywords={sensory play, tangible interaction, social anxiety.}, doi={10.4108/eai.4-9-2017.153056} }
- Chulin Yang
Stephen Jia Wang
Year: 2017
Sandtime: A Tangible Interaction Featured Sensory Play Installation For Children To Increase Social Connection
CT
EAI
DOI: 10.4108/eai.4-9-2017.153056
Abstract
From the study of social-interaction enhanced gaming design, aimed at providing a public environment which supports tangible & social interactions among children, we designed Sandtime. Sandtime is a public installation designed to encourage such interaction. Using the Tangible Interaction Design approach, this gaming installation features collaborative play and social interactions under public context, where children can collaboratively interact with the virtual onscreen characters by manipulating physical objects. This design is based on the study of how interactive gaming facilities can help to ease anxiety and enhance social interactions among children. In this paper, we want to continue this line of research by exploring further the elements that can enhance such interaction experience. This paper focuses specifically on the sensory play and how it can help to facilitate social interaction.
Copyright © 2017 Chulin YANG and Stephen Jia WANG, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.