Proceedings of the First International Conference on Economics, Business and Social Humanities, ICONEBS 2020, November 4-5, 2020, Madiun, Indonesia

Research Article

The Influence of an Assistant Application Namely “Quizizz” for Teams Games Tournament toward Students’ Learning Outcomes During the Coronavirus outbreak

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  • @INPROCEEDINGS{10.4108/eai.4-11-2020.2304655,
        author={Luluk Regita Handayani and Nurrohmatul  Amaliyah and Zulherman  Zulherman},
        title={The Influence of an Assistant Application Namely “Quizizz” for Teams Games Tournament toward Students’ Learning Outcomes During the Coronavirus outbreak},
        proceedings={Proceedings of the First International Conference on Economics, Business and Social Humanities, ICONEBS 2020, November 4-5, 2020, Madiun, Indonesia},
        publisher={EAI},
        proceedings_a={ICONEBS},
        year={2021},
        month={2},
        keywords={influence tournament students},
        doi={10.4108/eai.4-11-2020.2304655}
    }
    
  • Luluk Regita Handayani
    Nurrohmatul Amaliyah
    Zulherman Zulherman
    Year: 2021
    The Influence of an Assistant Application Namely “Quizizz” for Teams Games Tournament toward Students’ Learning Outcomes During the Coronavirus outbreak
    ICONEBS
    EAI
    DOI: 10.4108/eai.4-11-2020.2304655
Luluk Regita Handayani1,*, Nurrohmatul Amaliyah1, Zulherman Zulherman2
  • 1: Universitas Muhammadiyah Prof. DR. HAMKA, Jakarta, Indonesia
  • 2: Universiti Utara Malaysia, Sintok, Malaysia
*Contact email: lulukregitahandayani@gmail.com

Abstract

The technology was intentionally made to make human work more manageable. Which also prevails in education. For example, the usage of Quizizz application to make an evaluation of students’ learning easier. This application brings together animation, audio, visuals, and various types of questions to measure student learning abilities. One of the advantages that Quizizz offers is, the questions can be accessed flexibly by students, even outside of the school hours. This study aims to determine the influence of science learning outcomes by using the learning model TGT assistant application “Quizizz” on the fourth-grade students of SDN Cakung Barat 07, East Jakarta. The research method used is a quantitative research method with a Quasi-Experimental design, with purposive random sampling using IV-A as an experimental class and IV-B as a control class. Students’ outcomes were measured by 20 multiple-choice questions, which had previously been tested for validity and reliability. This study’s requirement test includes the normality test using the Chi-Square test formula and the normality test using Fisher’s test formula. Meanwhile, the hypothesis test is using the t-test formula. The result stated that there is no significant influence on students’ outcomes by using the learning model TGT-assistant application “Quizizz” on the fourth-grade students of SDN Cakung Barat 07, East Jakarta.