Proceedings of the First International Conference on Economics, Business and Social Humanities, ICONEBS 2020, November 4-5, 2020, Madiun, Indonesia

Research Article

The Development of Educative Game “Word Find” for Instructional Media Based on Android at Elementary School

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  • @INPROCEEDINGS{10.4108/eai.4-11-2020.2304596,
        author={Y  Miaz and Gustina  Gustina and Y  Ningsih and Y  Helsa},
        title={The Development of Educative Game “Word Find” for Instructional Media Based on Android at Elementary School},
        proceedings={Proceedings of the First International Conference on Economics, Business and Social Humanities, ICONEBS 2020, November 4-5, 2020, Madiun, Indonesia},
        publisher={EAI},
        proceedings_a={ICONEBS},
        year={2021},
        month={2},
        keywords={`educative game word find ndroid elementary school},
        doi={10.4108/eai.4-11-2020.2304596}
    }
    
  • Y Miaz
    Gustina Gustina
    Y Ningsih
    Y Helsa
    Year: 2021
    The Development of Educative Game “Word Find” for Instructional Media Based on Android at Elementary School
    ICONEBS
    EAI
    DOI: 10.4108/eai.4-11-2020.2304596
Y Miaz1, Gustina Gustina1,*, Y Ningsih1, Y Helsa1
  • 1: Universitas Negeri Padang, Jl. Prof Dr. Hamka Air Tawar, Padang, Indonesia
*Contact email: gustina625@gmail.com

Abstract

The background of the research was the use of educative game which used as instructional media based on android was rarely use even though 21st century instructional, instructional model and instructional media did not have limitation and done by helping of technology information and communication. This research aims to produce educative game “Word Find” for instructional media based on android which is valid, practical, effective, interesting and fun on social science course. This kind of research was research and development (R&D). 4-D model was used as development model. The research did in SDN 54 Payakumbuh. The subject of research was grade six students. Validity test data was gotten through media validation sheets by media, material and language expert. Practicality data was gotten through assessment sheet; teacher, students and the parents respond questionnaire. The effectiveness was seen from students learning result. The data was analyzed based on research result. the results of this study are produced educational games that are valid, practical and effective. The results of this study are produced educative games that are valid, practical and effective.