First International Conference on Humanities, Education, Language and Culture, ICHELAC 2021, 30-31 August 2021, Flores, Indonesia

Research Article

Augmented Reality Applied in Subak Museum: Preserving Local Wisdom Subak Concept

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  • @INPROCEEDINGS{10.4108/eai.30-7-2021.2313598,
        author={Agustini Ketut and Wahyuni D.S and Ratminingsih N.M and Mertayasa I. N. E},
        title={Augmented Reality Applied in Subak Museum: Preserving Local Wisdom Subak Concept},
        proceedings={First International Conference on Humanities, Education, Language and Culture, ICHELAC 2021, 30-31 August 2021, Flores, Indonesia},
        publisher={EAI},
        proceedings_a={ICHELAC},
        year={2021},
        month={11},
        keywords={augmented reality technology; subak museum; subak concept},
        doi={10.4108/eai.30-7-2021.2313598}
    }
    
  • Agustini Ketut
    Wahyuni D.S
    Ratminingsih N.M
    Mertayasa I. N. E
    Year: 2021
    Augmented Reality Applied in Subak Museum: Preserving Local Wisdom Subak Concept
    ICHELAC
    EAI
    DOI: 10.4108/eai.30-7-2021.2313598
Agustini Ketut1,*, Wahyuni D.S1, Ratminingsih N.M2, Mertayasa I. N. E1
  • 1: Informatics Engineering Education Department, Faculty of Engineering and Vocation, Ganesha University of Education
  • 2: English Language Education Department, Faculty of Language and Art, Ganesha University of Education3
*Contact email: ketutagustini@undiksha.ac.id

Abstract

Augmented reality is becoming a trend and an important element in today's digital world, not only in the world of education but also already interacting with business and organizational services. Museums as public service organizations need to change the look to be attractive and in demand by visitors and be up to date. Subak Museum is a public organization that stores a large collection of agricultural tools that have high knowledge value and need to be preserved. The purpose of this research is to develop Augmented reality in subak museums. 4D development models (define, design, development, disseminate) are used in the development and have been through expert appraisal. In the trial of 25 respondents obtained results that are practical aspects with a result of 67% practical, 23% very practical, and 10% impractical. While in the aspect of effectiveness obtained results 86% very effective and 14% ineffective. The results showed that augmented reality museum subak has received a positive response from respondents but needs a more in-depth assessment related to user experience design (UXD).