Research Article
Activities to Support Sustainable Inclusive Game Design Processes
@ARTICLE{10.4108/eai.30-7-2019.162948, author={Thomas Westin and Jenny Brusk and Henrik Engstr\o{}m}, title={Activities to Support Sustainable Inclusive Game Design Processes}, journal={EAI Endorsed Transactions on Creative Technologies}, volume={6}, number={20}, publisher={EAI}, journal_a={CT}, year={2019}, month={7}, keywords={Game industry, Game design processes, Inclusion, Disabled people.}, doi={10.4108/eai.30-7-2019.162948} }
- Thomas Westin
Jenny Brusk
Henrik Engström
Year: 2019
Activities to Support Sustainable Inclusive Game Design Processes
CT
EAI
DOI: 10.4108/eai.30-7-2019.162948
Abstract
INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design would mean in practice within existing design processes of game companies. A pilot project was devised to involve both the game industry and disabled people.
OBJECTIVES: The goal in this study was to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design.
METHODS: The study is mainly based on two full-day workshops with the game industry and three game studios, three organisations of disabled youth and authorities.
RESULTS: Five activities were identified in the analysis of the workshops: 1) Find opportunities for inclusive game design; 2) Raise awareness about inclusive game design; 3) Handle integrity and security; 4) Recruit the right competence; and 5) Adapt workplaces and tools.
CONCLUSION: The five main activities should be considered to achieve sustainable inclusive game design processes.
Copyright © 2019 Thomas Westin et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.