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ct 19(20): e4

Research Article

Activities to Support Sustainable Inclusive Game Design Processes

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  • @ARTICLE{10.4108/eai.30-7-2019.162948,
        author={Thomas Westin and Jenny Brusk and Henrik Engstr\o{}m},
        title={Activities to Support Sustainable Inclusive Game Design Processes},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={6},
        number={20},
        publisher={EAI},
        journal_a={CT},
        year={2019},
        month={7},
        keywords={Game industry, Game design processes, Inclusion, Disabled people.},
        doi={10.4108/eai.30-7-2019.162948}
    }
    
  • Thomas Westin
    Jenny Brusk
    Henrik Engström
    Year: 2019
    Activities to Support Sustainable Inclusive Game Design Processes
    CT
    EAI
    DOI: 10.4108/eai.30-7-2019.162948
Thomas Westin1,*, Jenny Brusk2, Henrik Engström2
  • 1: Stockholm University, Postbox 7003, SE-164 07 Kista, Sweden
  • 2: University of Skövde, Box 408, SE-541 28 Skövde, Sweden
*Contact email: thomasw@dsv.su.se

Abstract

INTRODUCTION: The problem addressed in this work is the lack of knowledge of what inclusive game design would mean in practice within existing design processes of game companies. A pilot project was devised to involve both the game industry and disabled people.

OBJECTIVES: The goal in this study was to identify activities that constitute the biggest obstacles to realising sustainable design processes for inclusive game design.

METHODS: The study is mainly based on two full-day workshops with the game industry and three game studios, three organisations of disabled youth and authorities.

RESULTS: Five activities were identified in the analysis of the workshops: 1) Find opportunities for inclusive game design; 2) Raise awareness about inclusive game design; 3) Handle integrity and security; 4) Recruit the right competence; and 5) Adapt workplaces and tools.

CONCLUSION: The five main activities should be considered to achieve sustainable inclusive game design processes.

Keywords
Game industry, Game design processes, Inclusion, Disabled people.
Received
2019-07-01
Accepted
2019-07-10
Published
2019-07-16
Publisher
EAI
http://dx.doi.org/10.4108/eai.30-7-2019.162948

Copyright © 2019 Thomas Westin et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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