Research Article
Research and Development of STEAM (Science, Technology, Engineering, Animation, and Mathematics) the Problem-Based Learning for SMA XI Class Multimedia-Based
@INPROCEEDINGS{10.4108/eai.3-6-2021.2310811, author={Sularso Budilaksono and Lambas Lambas and Atep Kartiansyah and Eko Hadi Prayitno and Muhammad Anno Suwarno and Ahmad Rosadi}, title={Research and Development of STEAM (Science, Technology, Engineering, Animation, and Mathematics) the Problem-Based Learning for SMA XI Class Multimedia-Based}, proceedings={Proceedings of the 1st International Conference on Education, Humanities, Health and Agriculture, ICEHHA 2021, 3-4 June 2021, Ruteng, Flores, Indonesia}, publisher={EAI}, proceedings_a={ICEHHA}, year={2021}, month={8}, keywords={steam; problem-based learning;}, doi={10.4108/eai.3-6-2021.2310811} }
- Sularso Budilaksono
Lambas Lambas
Atep Kartiansyah
Eko Hadi Prayitno
Muhammad Anno Suwarno
Ahmad Rosadi
Year: 2021
Research and Development of STEAM (Science, Technology, Engineering, Animation, and Mathematics) the Problem-Based Learning for SMA XI Class Multimedia-Based
ICEHHA
EAI
DOI: 10.4108/eai.3-6-2021.2310811
Abstract
Problem Based Learning (PBL) model is a way of learning where a problem as the starting point for learning. This study synthesizes and analyzes STEAM PBL in order to build the best model for students. The study developed a model by combining PBL with STEAM (Science, Technology, Engineering, and Mathematics Education). STEAM PBL has one of the elements is the animation process of the results of STEM learning. Many learning models in previous research only on Problem Based Learning, or only on STEM, but they are not a combination of PBL and STEAM. STEAM pilot study conducted PBL in some high schools were selected purposively and involves students and teachers. The test aims to implement the model STEAM PBL. Test results show that schools are not experiencing difficulties in implementing PBL STEAM coherently (preparation, process, products, publications, products, processes). STEAM implementation of PBL also rated very good support, develop and practice communication, collaboration, creativity and critical thinking of students. In response to indicators of Understanding between the components, Preparation, Process, Product, and Ecosystem STEAM PBL, and implementation and student responses are related to one another. Cross-tabulation tables show that the higher the score on a component the higher the score on other components, for example, the higher the score on Understanding the higher the score on Preparation.