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ct 16(9): e3

Research Article

Establishing Interaction between Machine and Medaka using Deep Q-Network

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  • @ARTICLE{10.4108/eai.3-12-2015.2262508,
        author={Ryo Nishimura and Hiroyuki Iizuka and Masahito Yamamoto},
        title={Establishing Interaction between Machine and Medaka using Deep Q-Network},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={3},
        number={9},
        publisher={ACM},
        journal_a={CT},
        year={2016},
        month={5},
        keywords={machine animal interaction, deep q network, real time, medaka},
        doi={10.4108/eai.3-12-2015.2262508}
    }
    
  • Ryo Nishimura
    Hiroyuki Iizuka
    Masahito Yamamoto
    Year: 2016
    Establishing Interaction between Machine and Medaka using Deep Q-Network
    CT
    EAI
    DOI: 10.4108/eai.3-12-2015.2262508
Ryo Nishimura1,*, Hiroyuki Iizuka1, Masahito Yamamoto1
  • 1: Hokkaido University
*Contact email: nishimura@complex.ist.hokudai.ac.jp

Abstract

Social interaction is the basic ability for animals to survive. It is difficult for a machine to interact with human or other animals because it is not clear how the machine should interact. This paper examines whether an artificial dot controlled by a machine can interact with a medaka and induce a desired behavior. The dot is displayed on a monitor. We use deep Q network (DQN) to learn how to move the dot. As a result, the DQN could learn some basic elements to interact with the medaka and the desired behavior could be induced.

Keywords
machine animal interaction, deep q network, real time, medaka
Published
2016-05-24
Publisher
ACM
http://dx.doi.org/10.4108/eai.3-12-2015.2262508

Copyright © 2015 R. Nishimura et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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