Research Article
Establishing Interaction between Machine and Medaka using Deep Q-Network
@ARTICLE{10.4108/eai.3-12-2015.2262508, author={Ryo Nishimura and Hiroyuki Iizuka and Masahito Yamamoto}, title={Establishing Interaction between Machine and Medaka using Deep Q-Network}, journal={EAI Endorsed Transactions on Creative Technologies}, volume={3}, number={9}, publisher={ACM}, journal_a={CT}, year={2016}, month={5}, keywords={machine animal interaction, deep q network, real time, medaka}, doi={10.4108/eai.3-12-2015.2262508} }
- Ryo Nishimura
Hiroyuki Iizuka
Masahito Yamamoto
Year: 2016
Establishing Interaction between Machine and Medaka using Deep Q-Network
CT
EAI
DOI: 10.4108/eai.3-12-2015.2262508
Abstract
Social interaction is the basic ability for animals to survive. It is difficult for a machine to interact with human or other animals because it is not clear how the machine should interact. This paper examines whether an artificial dot controlled by a machine can interact with a medaka and induce a desired behavior. The dot is displayed on a monitor. We use deep Q network (DQN) to learn how to move the dot. As a result, the DQN could learn some basic elements to interact with the medaka and the desired behavior could be induced.
Copyright © 2015 R. Nishimura et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.