ct 17(12): e2

Research Article

Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students

Download1171 downloads
  • @ARTICLE{10.4108/eai.3-10-2017.153155,
        author={S. Hojjat and C. Ikemoto and T. Sowa},
        title={Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={4},
        number={12},
        publisher={EAI},
        journal_a={CT},
        year={2017},
        month={7},
        keywords={Game Design, Maze and Mirror Game, Science Workshop, Playful Learning, Real Time Video},
        doi={10.4108/eai.3-10-2017.153155}
    }
    
  • S. Hojjat
    C. Ikemoto
    T. Sowa
    Year: 2017
    Maze and Mirror Game Design for Increasing Motivation in Studying Science in Elementary School Students
    CT
    EAI
    DOI: 10.4108/eai.3-10-2017.153155
S. Hojjat1,*, C. Ikemoto1, T. Sowa1
  • 1: Kobe Design University, 8-1-1, Gakuen-nishi-machi, Nishi-ku,Kobe City, 6512196, JAPAN
*Contact email: sara_hojjat@yahoo.com

Abstract

The research project discussed here, examines attempts to increase the motivation of elementary school students in basic science by the means of designing a science game. To realize this goal, the maze and mirror game was designed and a workshop was held based on the game in the Shimada elementary school which teaches the concepts of light and reflection during joyful group play. The game was initially designed for this research consisted of a maze pattern, mirrors and bases, a buzzer and a laser. The results were evaluated by three types of questionnaires and showed improvement in all aspects. The questionnaires revealed that they could develop their knowledge of light and reflection, 91% of students liked the game very much and 81% favored having these kinds of games in their science classes. The main achievement of this game in motivating students in studying science can be categorized into four main areas: Creating thinking and independent learning, playful learning atmosphere, a chance to learn in group activities, and a feeling of accomplishment.