Proceedings of the 6th International Seminar on Public Health and Education, ISPHE 2022, 29 June 2022, Semarang, Central Java, Indonesia

Research Article

Interactive Learning Media of Football Learning on Physical Education

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  • @INPROCEEDINGS{10.4108/eai.29-6-2022.2326087,
        author={Roas  Irsyada and Martin  Sudarmono and Bhayu  Billiandri and Dwi Gansar Santi Wijayanti},
        title={Interactive Learning Media of Football Learning on Physical Education },
        proceedings={Proceedings of the 6th International Seminar on Public Health and Education, ISPHE 2022, 29 June 2022, Semarang, Central Java, Indonesia},
        publisher={EAI},
        proceedings_a={ISPHE},
        year={2023},
        month={1},
        keywords={football interactive learning media},
        doi={10.4108/eai.29-6-2022.2326087}
    }
    
  • Roas Irsyada
    Martin Sudarmono
    Bhayu Billiandri
    Dwi Gansar Santi Wijayanti
    Year: 2023
    Interactive Learning Media of Football Learning on Physical Education
    ISPHE
    EAI
    DOI: 10.4108/eai.29-6-2022.2326087
Roas Irsyada1,*, Martin Sudarmono1, Bhayu Billiandri1, Dwi Gansar Santi Wijayanti1
  • 1: Department of Physical Education, Sport Science Faculty, Universitas Negeri Semarang
*Contact email: irsyada89@gmail.com

Abstract

During the pandemic, the learning process took place many system changes, starting from the technical implementation carried out online as well as setting learning hours in schools to be shorter. This also has an impact on the physical education learning process in schools. So the need for learning media that can overcome the problems of online learning and the lack of learning time. The purpose of this research is to create interactive learning media that can be accessed online or offline. This media is based on the Lectora Inspire application and contains material about the Football Game for senior high school students. This is a research development or Research and Development with stages a) Analysis b) Planning c). Development d) Implementation e) Evaluation. The population of this research is 10th and 11th grade the students of Senior High School with the sampling technique using random sampling. This interactive media based on Lectora Inspire is considered effective for online and offline learning and is in accordance with the Learning Objectives for Competence in Big Ball Game for Class 10th and 11th grade Senior High School.