Proceedings of the 1st International Conference on Law, Social Science, Economics, and Education, MALAPY 2022, 28 May 2022, Tegal, Indonesia

Research Article

Behavioural Counseling to Resolve Online Games Addicted

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  • @INPROCEEDINGS{10.4108/eai.28-5-2022.2320452,
        author={Pangestuti  Kurniasih},
        title={Behavioural Counseling to Resolve Online Games Addicted},
        proceedings={Proceedings of the 1st International Conference on Law, Social Science, Economics, and Education, MALAPY 2022, 28 May 2022, Tegal, Indonesia},
        publisher={EAI},
        proceedings_a={MALAPY},
        year={2022},
        month={8},
        keywords={cognitive behavioral therapy conseuling students addiction online games},
        doi={10.4108/eai.28-5-2022.2320452}
    }
    
  • Pangestuti Kurniasih
    Year: 2022
    Behavioural Counseling to Resolve Online Games Addicted
    MALAPY
    EAI
    DOI: 10.4108/eai.28-5-2022.2320452
Pangestuti Kurniasih1,*
  • 1: Universitas Pancasakti Tegal
*Contact email: pangestitikurniasih@gmail.com

Abstract

This research aims to find the factors that cause online game addiction in adolescents at SMK Mummadiyah Karanganyar, the application of Cognitive Behavioral Therapy (CBT) Counseling in overcoming addiction to online games in students at SMK Muhammdiyah Karanganyar, the result of the application of Cognitive Behavioral Theorapy (CBT) Counseling in overcoming online game addiction in students at SMK Muhammadiyah Karanganyar. This type of research is field action research. Sources of informants consist of 25 people. divided into 2 sources, primary data is 5 students who are addicted to online games and secondary is 20 students who are not addicted to games, parents, school principals. Data collection techniques carried out by researchers by means of participant observation, and unstructured interviews. Based on the results of research conducted, it can be concluded that students who are addicted to online games due to lack of parental attention initially (100%) and have changed (60%), the initial friendship factor (100%) and has changed (80%), and stress relief. initially (100%) and has changed (80%). the application of CBT counseling is carried out in 2 cycles containing material about bad things that will arise from playing online games such as being able to make students accustomed to saying dirty words, lying to parents, lazing about doing school assignments.