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Proceedings of the 4th International Conference on Information Technology, Civil Innovation, Science, and Management, ICITSM 2025, 28-29 April 2025, Tiruchengode, Tamil Nadu, India, Part I

Research Article

Immersive Survival Horror FPP Featuring AI Adaptation, Environmental Interactivity, and Blueprint Integration

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  • @INPROCEEDINGS{10.4108/eai.28-4-2025.2357855,
        author={Sahaya Sakila  V and Chandrasekar  R and P.K.  Prrashanth and U.  Hariprasath},
        title={Immersive Survival Horror FPP Featuring AI Adaptation, Environmental Interactivity, and Blueprint Integration},
        proceedings={Proceedings of the 4th International Conference on Information Technology, Civil Innovation, Science, and Management, ICITSM 2025, 28-29 April 2025, Tiruchengode, Tamil Nadu, India, Part I},
        publisher={EAI},
        proceedings_a={ICITSM PART I},
        year={2025},
        month={10},
        keywords={ai adaptation environmental interactivity first-person perspective (fpp)},
        doi={10.4108/eai.28-4-2025.2357855}
    }
    
  • Sahaya Sakila V
    Chandrasekar R
    P.K. Prrashanth
    U. Hariprasath
    Year: 2025
    Immersive Survival Horror FPP Featuring AI Adaptation, Environmental Interactivity, and Blueprint Integration
    ICITSM PART I
    EAI
    DOI: 10.4108/eai.28-4-2025.2357855
Sahaya Sakila V1,*, Chandrasekar R1, P.K. Prrashanth1, U. Hariprasath1
  • 1: SRM Institute of Science and Technology
*Contact email: sahayasv2@srmist.edu.in

Abstract

Survival horror is a game genre that combines immersive narrative storytelling and limited resources, forming situations where players will attempt to survive in scary places and in unexpected circumstances. These games aim to create fear and suspense by putting players in situations of fear and dread, where they are unlikely to survive and choices matter. Traditional survival horror systems rely on fixed patterns of enemy behavior and static environments, which can lead to repetitive, and less frightening, experiences as the player progresses. To enhance the survival horror experience, Fearbros adaptive Horror system (FAHS) is designed to provide an engaging experience with horror by allowing the enemy behavior and the game environment to adapt in real time to the player's behavior and emotional state. Rather than providing a traditional method for determining enemy behavior, Behaviour Tree is used in an innovative manner to allow enemies to learn and modify their behavior dynamically. Both the enemy behavior and the game world will morph in real time with the player; for example, the lights may flicker unexpectedly, new challenges may be presented for the player to navigate, and spaces in the game might shift in form and detail to keep the player on constant alert.

Keywords
ai adaptation, environmental interactivity, first-person perspective (fpp)
Published
2025-10-13
Publisher
EAI
http://dx.doi.org/10.4108/eai.28-4-2025.2357855
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