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sg 22(1): e4

Research Article

Serious games design knowledge - Experiences from a decade (+) of serious games development

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  • @ARTICLE{10.4108/eai.27-5-2021.170008,
        author={H. Engstr\o{}m and P. Backlund},
        title={Serious games design knowledge - Experiences from a decade (+) of serious games development},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={6},
        number={1},
        publisher={EAI},
        journal_a={SG},
        year={2021},
        month={5},
        keywords={serious games, game design, game development, utility systems, information systems},
        doi={10.4108/eai.27-5-2021.170008}
    }
    
  • H. Engström
    P. Backlund
    Year: 2021
    Serious games design knowledge - Experiences from a decade (+) of serious games development
    SG
    EAI
    DOI: 10.4108/eai.27-5-2021.170008
H. Engström1,*, P. Backlund1
  • 1: University of Skövde, Department of Game Development, University of Skövde, Box 408, 542 28 Skövde, Sweden
*Contact email: henrik.engstrom@his.se

Abstract

INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with some sort of utility beyond mere entertainment. OBJECTIVES: The objective of this paper is to revisit and analyse six projects to explore the design space for serious games and derive design guidelines for serious games. METHODS: We analysed our project portfolio to identify a set of projects which satisfied well-established guidelines for design science research. By analysing these projects as well as their outcomes we generated a set of design principles for serious games. RESULTS: The results from this study is a conceptualisation of the design space for serious games and seven design principles. CONCLUSION: By explicating the game design component in serious games and relating it to the utility dimension we add to the understanding of the serious games from a game perspective, which is relevant to any development effort intending to use the persuasive and motivational power of games.

Keywords
serious games, game design, game development, utility systems, information systems
Received
2021-03-26
Accepted
2021-05-25
Published
2021-05-27
Publisher
EAI
http://dx.doi.org/10.4108/eai.27-5-2021.170008

Copyright © 2021 H. Engström and P. Backlund, licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution license, which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.

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