Research Article
The Influence of Interactive Learning Media Based on Augmented Reality on the Achievement of Art Learning Result
@INPROCEEDINGS{10.4108/eai.27-4-2019.2286858, author={Jenny IS Poerwanti and Tri Budiharto and Sri Marmoah}, title={The Influence of Interactive Learning Media Based on Augmented Reality on the Achievement of Art Learning Result}, proceedings={Proceedings of the 1st Seminar and Workshop on Research Design, for Education, Social Science, Arts, and Humanities, SEWORD FRESSH 2019, April 27 2019, Surakarta, Central Java, Indonesia}, publisher={EAI}, proceedings_a={SEWORD FRESSH}, year={2019}, month={9}, keywords={elementary teacher education and augmented reality}, doi={10.4108/eai.27-4-2019.2286858} }
- Jenny IS Poerwanti
Tri Budiharto
Sri Marmoah
Year: 2019
The Influence of Interactive Learning Media Based on Augmented Reality on the Achievement of Art Learning Result
SEWORD FRESSH
EAI
DOI: 10.4108/eai.27-4-2019.2286858
Abstract
Interactive media-based art learning using AR makes the learning process become active, creative, and meaningful. The purpose of this research are to know the influence of interactive learning media based on augmented reality on students academic achievement on art learning, and to analyze students opinion about the interactive use of media based on augmented. The research design was a quasi-experimental with pre-test post-test control group design. The study was conducted with 80 students in the elementary teacher education. The study was to analyze the different influence of interactive media based on augmented reality with conventional learning without using AR. It was found that the use of AR had a positive influence on students' academic achievement in art learning. These results indicate that AR applications are effective in improving the achievement of art learning outcomes. In addition to the qualitative data gathered from the students using questionnaire showed that AR application can be used as an interest in learning art, 87 % offered positive responses concerning the influences of the AR application, while 13% stated negative opinions. The results of this study can be used as a guide for planning and the use of Augmented reality (AR) in the subsequent teaching and learning process.