Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia

Research Article

The Effectiveness of Digital Learning Media in Mobile Programming Courses Using Case-Based Learning

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  • @INPROCEEDINGS{10.4108/eai.27-11-2021.2315630,
        author={I Gede Bendesa  Subawa and I Nengah Eka  Mertayasa and Ketut  Agustini and Dessy Seri  Wahyuni and Nyoman  Sugihartini},
        title={The Effectiveness of Digital Learning Media in Mobile Programming Courses Using Case-Based Learning},
        proceedings={Proceedings of the 4th International Conference on Vocational Education and Technology, IConVET 2021, 27 November 2021, Singaraja, Bali, Indonesia},
        publisher={EAI},
        proceedings_a={ICONVET},
        year={2022},
        month={2},
        keywords={digital media effectiveness case-based programming},
        doi={10.4108/eai.27-11-2021.2315630}
    }
    
  • I Gede Bendesa Subawa
    I Nengah Eka Mertayasa
    Ketut Agustini
    Dessy Seri Wahyuni
    Nyoman Sugihartini
    Year: 2022
    The Effectiveness of Digital Learning Media in Mobile Programming Courses Using Case-Based Learning
    ICONVET
    EAI
    DOI: 10.4108/eai.27-11-2021.2315630
I Gede Bendesa Subawa1,*, I Nengah Eka Mertayasa1, Ketut Agustini1, Dessy Seri Wahyuni1, Nyoman Sugihartini1
  • 1: Universitas Pendidikan Ganesha
*Contact email: bendesa.subawa@undiksha.ac.id

Abstract

This study aimed at developing digital learning media in mobile programming courses using a case-based learning model. The research method used was research and development (R&D) with the ADDIE research model (analysis, design, development, implementation, and evaluation). The results revealed that digital learning media in the mobile programming course was very good. It was based on an individual test score of 94%, the small group test score of 92.4%, and the large group test result of 90.4%. All results were in the very good category. The effectiveness test results using the gain normality test (n-gain) are 0.754. It means the effectiveness of digital learning media was categorized as effective.