Research Article
Metaverse Education's Challenge to the Copyright Fair Use System: An Empirical Analysis
@INPROCEEDINGS{10.4108/eai.26-5-2023.2337320, author={Zihang Lan and Yanru Yan and Xiao Wang and Rui Fan and Yichen Luo}, title={Metaverse Education's Challenge to the Copyright Fair Use System: An Empirical Analysis}, proceedings={Proceedings of the 4th International Conference on Education, Knowledge and Information Management, ICEKIM 2023, May 26--28, 2023, Nanjing, China}, publisher={EAI}, proceedings_a={ICEKIM}, year={2023}, month={9}, keywords={metaverse education fair use copyright law instructional materials}, doi={10.4108/eai.26-5-2023.2337320} }
- Zihang Lan
Yanru Yan
Xiao Wang
Rui Fan
Yichen Luo
Year: 2023
Metaverse Education's Challenge to the Copyright Fair Use System: An Empirical Analysis
ICEKIM
EAI
DOI: 10.4108/eai.26-5-2023.2337320
Abstract
As an emerging form of education using VR, AR, AI and other technology, metaverse education poses significant challenges to the "classroom rules" of copyright law due to its online expanded scope of dissemination, incorporation of VR technological subjects, strong commercial nature, and modifications in Metaverse heterogeneous algorithm copying. Through empirical analysis, this paper concludes that, as general rational respondents, 80.17% of respondents believe that metaverse education will commercialize classrooms and that 63.96% of respondents believe that metaverse will make classroom teaching materials more commercialized. The expanded scope of dissemination suggests that the use of other people's teaching materials in metaverse education using information technology will likely violate the copyright owners' rights excessively. Copyright law must respond urgently to the question of whether metaverse classrooms fall outside the scope of the current fair use system, which is essential for the sustainable development of metaverse education.