Proceedings of the 1st International Conference on Early Childhood Education in Multiperspective, ICECEM 2022, 26th November 2022, Purwokerto, Central Java, Indonesia

Research Article

Flower Circuit Game Development On The Physical Motor Development Of Early Children In Kindergarten Of Big

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  • @INPROCEEDINGS{10.4108/eai.26-11-2022.2342396,
        author={Epi  Supriyani and Puji  Hariati and Joko  Priono and Fatin Nadifa Br  Tarigan and Imanuddin  Siregar},
        title={Flower Circuit Game Development On The Physical Motor Development Of Early Children In Kindergarten Of Big},
        proceedings={Proceedings of the 1st International Conference on Early Childhood Education in Multiperspective, ICECEM 2022, 26th November 2022, Purwokerto, Central Java, Indonesia},
        publisher={EAI},
        proceedings_a={ICECEM},
        year={2023},
        month={12},
        keywords={development audio media motor physical},
        doi={10.4108/eai.26-11-2022.2342396}
    }
    
  • Epi Supriyani
    Puji Hariati
    Joko Priono
    Fatin Nadifa Br Tarigan
    Imanuddin Siregar
    Year: 2023
    Flower Circuit Game Development On The Physical Motor Development Of Early Children In Kindergarten Of Big
    ICECEM
    EAI
    DOI: 10.4108/eai.26-11-2022.2342396
Epi Supriyani1,*, Puji Hariati1, Joko Priono1, Fatin Nadifa Br Tarigan1, Imanuddin Siregar1
  • 1: Universitas Pembinaan Masyarakat Indonesia
*Contact email: episupsiregar1216@gmail.com

Abstract

This study aims to develop audiovisual media in the Flower Circuit game and evaluate its effect on the physical-motor development of students in Kindergarten of BIG. The research was conducted using development research methods and involving early childhood students (5-6 years) in Kindergarten of BIG as research subjects. The audiovisual media in the Flower Circuit game was developed based on previous research that had been done. This game involves several posts with different activities, and students must carry out these activities in stages. Audiovisual media is used as a guide and direction in the game implementation process. The results showed that the use of audiovisual media in the Flower Circuit game had a positive influence on the physical and motor development of students. Students who use audiovisual media experience a better increase in gross motor skills compared to those who do not use the media. In addition, students and educators gave a positive response to the use of audiovisual media in learning. This research contributes to the development of early childhood education by introducing the use of audiovisual media in gross motor learning. This media can increase the motivation, understanding, and involvement of students in learning. Therefore, it is recommended for educational institutions to consider the use of audiovisual media in gross motor learning as an effort to improve the physical motoric development of early childhood students.