The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

Research Article

Increasing Entrepreneurial Creativity Through the Introduction of Information Technology Utilization

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  • @INPROCEEDINGS{10.4108/eai.26-1-2019.2283330,
        author={Dwi Rorin Mauludin Insana and Ambar Tri Hapsari and Eko Cahyo M},
        title={Increasing Entrepreneurial Creativity Through the Introduction of Information Technology Utilization},
        proceedings={The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG},
        publisher={EAI},
        proceedings_a={WOMELA-GG},
        year={2019},
        month={4},
        keywords={creativity; entrepreneurship; information technology},
        doi={10.4108/eai.26-1-2019.2283330}
    }
    
  • Dwi Rorin Mauludin Insana
    Ambar Tri Hapsari
    Eko Cahyo M
    Year: 2019
    Increasing Entrepreneurial Creativity Through the Introduction of Information Technology Utilization
    WOMELA-GG
    EAI
    DOI: 10.4108/eai.26-1-2019.2283330
Dwi Rorin Mauludin Insana1,*, Ambar Tri Hapsari2, Eko Cahyo M3
  • 1: English Language Education Study Program, Language and Art Faculty, Indraprasta University PGRI Jakarta, Jl. Nangka No.58 C, Tanjung Barat, Jakarta Selatan, Indonesia
  • 2: Informatics study program, Faculty of Engineering and Computer Science, Indraprasta University PGRI Jakarta, Jl. Nangka No.58 C, Tanjung Barat, Jakarta Selatan, Indonesia
  • 3: Accounting Study Program, Faculty of Economics, Tama Jagakarsa University Jakarta, Jl. Letjen T.B. Simatupang No.152 Tanjung Barat Jagakarsa - Jakarta Selatan, Indonesia
*Contact email: dwirorin@gmail.com

Abstract

The purpose of holding community service activities is to provide knowledge about the use of information technology to enhance the entrepreneurial creativity of the partner communities. Information technology in its current development is very fast and perfect for all aspects of life, therefore and it is very necessary information that is very necessary for the community and labor to increase power and power in the business. The methods used in this activity include training, training, mentoring and discussion. The results included in this activity are; 1) Participants get basic knowledge about creativity and information technology, 2) Participants understand about the use of information technology to improve creativity and employees, 3) Participants try to apply information by creating facebook and instagram pages to promote their business, 4) Para participants began to use the internet and online stores to find information about products needed for raw materials and sales