The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

Research Article

Protection of Behavioural Generated Personal Data of Consumers

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  • @INPROCEEDINGS{10.4108/eai.26-1-2019.2283267,
        author={S  Koos},
        title={Protection of Behavioural Generated Personal Data of Consumers},
        proceedings={The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG},
        publisher={EAI},
        proceedings_a={WOMELA-GG},
        year={2019},
        month={4},
        keywords={data protection regulation},
        doi={10.4108/eai.26-1-2019.2283267}
    }
    
  • S Koos
    Year: 2019
    Protection of Behavioural Generated Personal Data of Consumers
    WOMELA-GG
    EAI
    DOI: 10.4108/eai.26-1-2019.2283267
S Koos1,*
  • 1: Federal Republic of Germany, Universität der Bundeswehr, München
*Contact email: stefan.koos@unibw.de

Abstract

Personal behavioural generated data are a special problematic of the Data Protection Law as they arise directly out of the intimate sphere of the individual by using smart devices in the daily life. The new General Data Protection Regulation of the European Union is aiming to protect personal data in an administrative way. However, the Basic Regulation is not reacting adequately to the growing integrating connection between person and machine. The development of Internet of Things (IoT) and Wearable Computing (WC) needs private law instruments such as contractual models or IP licensing models to give to the individual the sovereignty over his own personal data