The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG

Research Article

Technopreneurship Skills of Indonesian Entrepreneurs

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  • @INPROCEEDINGS{10.4108/eai.26-1-2019.2283128,
        author={C T Adhikara and Lasmy  Lasmy and Sasmoko  Sasmoko and Y  Indrianti},
        title={Technopreneurship Skills of Indonesian Entrepreneurs},
        proceedings={The 1st Workshop on Multimedia Education, Learning, Assessment and its Implementation in Game and Gamification in conjunction with COMDEV 2018, Medan Indonesia, 26th January 2019, WOMELA-GG},
        publisher={EAI},
        proceedings_a={WOMELA-GG},
        year={2019},
        month={4},
        keywords={technopreneurship entrepreneurs social networking},
        doi={10.4108/eai.26-1-2019.2283128}
    }
    
  • C T Adhikara
    Lasmy Lasmy
    Sasmoko Sasmoko
    Y Indrianti
    Year: 2019
    Technopreneurship Skills of Indonesian Entrepreneurs
    WOMELA-GG
    EAI
    DOI: 10.4108/eai.26-1-2019.2283128
C T Adhikara1,*, Lasmy Lasmy1, Sasmoko Sasmoko2, Y Indrianti2
  • 1: Management Department, Universitas Bina Nusantara, Jakarta, Indonesia
  • 2: Research Interest Group in Educational Technology, Universitas Bina Nusantara, Jakarta, Indonesia
*Contact email: ctadhikara@binus.ac.id

Abstract

As the world becomes borderless, geopolitics changes, and people increase singly care about the environment, the way to conduct business is changing. To be able to survive, a company must be adaptive and innovative. This situation encourages two important things that happen in Indonesia : the increasing of entrepreneurship awareness and the rapid growth of digital economy. Combine with the implementation of ASEAN Economic Community (AEC) and ‘green’er technology, all these causes support the growth of technopreneur in indonesia. This study aims to examine technopreneurship skills of entrepreneurs in Indonesia. Its design takes in consideration of three variables ; Creative and innovative, Persistence when experiencing difficulties, and Social networking. The results of the analysis prove that the ability to build Social Networking (X3) is the most dominant dimension to determine the realization of Technopreneurship Skill of Indonesian entrepreneurs (Y). If the ability to build Social Networking of Indonesian entrepreneurs is enhanced through 1 (one) priority program, then Technopreneurship Skill of Indonesian entrepreneur (Y) will increase by 24,434 times from current condition