Proceedings of the 1st International Conference on Social, Science, and Technology, ICSST 2021, 25 November 2021, Tangerang, Indonesia

Research Article

Augmented Reality-based Educational Game: Shape and Color for Kids

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  • @INPROCEEDINGS{10.4108/eai.25-11-2021.2318852,
        author={Soraya  Fatmawati and Oktavia  Hardiyantari},
        title={Augmented Reality-based Educational Game: Shape and Color for Kids},
        proceedings={Proceedings of the 1st International Conference on Social, Science, and Technology, ICSST 2021, 25 November 2021, Tangerang, Indonesia},
        publisher={EAI},
        proceedings_a={ICSST},
        year={2022},
        month={7},
        keywords={educational game; shape and color; augmented reality},
        doi={10.4108/eai.25-11-2021.2318852}
    }
    
  • Soraya Fatmawati
    Oktavia Hardiyantari
    Year: 2022
    Augmented Reality-based Educational Game: Shape and Color for Kids
    ICSST
    EAI
    DOI: 10.4108/eai.25-11-2021.2318852
Soraya Fatmawati1,*, Oktavia Hardiyantari1
  • 1: University of Technology Yogyakarta, Department of Information Technology Education
*Contact email: soraya.fatmawati@staff.uty.ac.id

Abstract

Augmented Reality (AR)-based educational game "shape and color for kids" is developed to make it easier for children to learn English. This educational game contains combined content of nouns (flat shapes) and adjectives (colors) that are run on Android-based smartphones, so they can be played anywhere and anytime. This educational game with AR features is a technology that combines the virtual world and the real world so that it seems as if the information obtained is interactive and live-like. The research method used in this study is Research and Development (R&D). The results shows that the AR-based educational game "Shape and color for Kids" was considered very good by media experts with a score of 85.70%. The results of the validation by material experts showed a score of 88.65% which means very good. The results of the trial test on 4 preschoolers also showed very good results with a score of 90.35%. Therefore, based on the score obtained, it shows that the AR-based educational game "Shape and color for Kids" is feasible and can be used as learning media.