Proceedings of the 3rd International Conference on Art Design and Digital Technology, ADDT 2024, May 24–26, 2024, Luoyang, China

Research Article

Exploring the Mechanics Design of Casual Games

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  • @INPROCEEDINGS{10.4108/eai.24-5-2024.2350040,
        author={Yutong  Li},
        title={Exploring the Mechanics Design of Casual Games},
        proceedings={Proceedings of the 3rd International Conference on Art Design and Digital Technology, ADDT 2024, May 24--26, 2024, Luoyang, China},
        publisher={EAI},
        proceedings_a={ADDT},
        year={2024},
        month={9},
        keywords={casual game game design game mechanic game loops toem},
        doi={10.4108/eai.24-5-2024.2350040}
    }
    
  • Yutong Li
    Year: 2024
    Exploring the Mechanics Design of Casual Games
    ADDT
    EAI
    DOI: 10.4108/eai.24-5-2024.2350040
Yutong Li1,*
  • 1: Macau University of Science and Technology
*Contact email: sentences333@gmail.com

Abstract

With the continuous expansion of the casual game market, the research on casual games in the game industry focuses more on the economic level, and no literature systematically summarizes the design methodology of casual games at the level of mechanics. The purpose of this paper is to review the existing casual game design ideas, and supplement and expand them, proposing that designers should pay attention to the four parts of core mechanic, quest mechanic, progression of mechanics, and interaction of mechanics at the mechanic aspect. Finally, based on the case study, this paper will analyze the design idea of the game TOEM, and discuss how the mechanics should be connected, which is committed to providing new methods and perspectives on the aspect of mechanics.