ct 19(21): e5

Research Article

Staging Location-Based Virtual Reality to Improve Immersive Experiences

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  • @ARTICLE{10.4108/eai.24-2-2020.163221,
        author={Matthias W\o{}lfel and Daniel Hepperle and Andreas Siess and Jonas Deuchler},
        title={Staging Location-Based Virtual Reality to Improve Immersive Experiences},
        journal={EAI Endorsed Transactions on Creative Technologies},
        volume={6},
        number={21},
        publisher={EAI},
        journal_a={CT},
        year={2019},
        month={10},
        keywords={virtual reality, exhibition, (semi-)public space, museum, staging, bystander, head-mounted display},
        doi={10.4108/eai.24-2-2020.163221}
    }
    
  • Matthias Wölfel
    Daniel Hepperle
    Andreas Siess
    Jonas Deuchler
    Year: 2019
    Staging Location-Based Virtual Reality to Improve Immersive Experiences
    CT
    EAI
    DOI: 10.4108/eai.24-2-2020.163221
Matthias Wölfel1,*, Daniel Hepperle1, Andreas Siess1, Jonas Deuchler1
  • 1: Faculty of Computer Science and Business Information Systems, Karlsruhe University of Applied Sciences, Karlsruhe, Germany
*Contact email: Matthias@wolfel.de

Abstract

Location-based virtual reality (LBVR) is promising to offer the full potential of virtual reality (VR) because it is not completely virtual, as in space independent VR, which usually relies on a head-worn display and hand-held controllers only. Therefore, LBVR can include and arrange the physical surrounding according to a particular application or include parameters, such as objects or light conditions, of the physical surrounding into the virtual environment. While LBVR is drawing a lot of attention in the creative industry and a lot of LBVR-installations are already entertaining millions of users, not much research has been employed in this direction. In this work, we offer an overview containing relevant challenges and accompanying solutions that need to be considered in an LBVR-installation.