Proceedings of the 3rd International Conference on Internet Technology and Educational Informatization, ITEI 2023, November 24–26, 2023, Zhengzhou, China

Research Article

Research on University Qigong Physical Education Teaching Based on Virtual Reality (VR)

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  • @INPROCEEDINGS{10.4108/eai.24-11-2023.2343735,
        author={Yanjun  Liu and Jun  Liu},
        title={Research on University Qigong Physical Education Teaching Based on Virtual Reality (VR)},
        proceedings={Proceedings of the 3rd International Conference on Internet Technology and Educational Informatization, ITEI 2023, November 24--26, 2023, Zhengzhou, China},
        publisher={EAI},
        proceedings_a={ITEI},
        year={2024},
        month={4},
        keywords={vr; university fitness; qigong teaching},
        doi={10.4108/eai.24-11-2023.2343735}
    }
    
  • Yanjun Liu
    Jun Liu
    Year: 2024
    Research on University Qigong Physical Education Teaching Based on Virtual Reality (VR)
    ITEI
    EAI
    DOI: 10.4108/eai.24-11-2023.2343735
Yanjun Liu1, Jun Liu2,*
  • 1: Guangzhou University of Chinese Medicine
  • 2: Guangdong University of Foreign Studies
*Contact email: 171590083@163.com

Abstract

This paper conducts an in-depth analysis of the current status of university Qigong physical education in Fujian Province, identifying issues such as the marginalization of club activities, insufficient teaching staff and the lack of a sound development mechanism. Simultaneously, it explores the limitations of traditional teaching methods in Qigong physical education. Subsequently, virtual reality (VR) technology is introduced as a solution, providing a detailed exposition of its advantages in Qigong physical education, including the application of motion capture systems, somatosensory gesture recognition systems and 3D optical gesture recognition systems. Building upon this, a model for university Qigong physical education assisted by VR technology is proposed, emphasizing the importance of elements such as students, teachers, virtual simulation systems and the curriculum. The paper further analyzes the layout of VR teaching bases and teaching organizational methods. It discusses the advantages of VR technology, encompassing improved teaching effectiveness, personalized learning, the breaking of spatial and temporal constraints, as well as data analysis and feedback. In the Challenges and Solutions section, technical challenges, changes in teaching methods and faculty training and development issues are addressed, along with corresponding solutions.