Proceedings of the 3rd International Conference on Internet Technology and Educational Informatization, ITEI 2023, November 24–26, 2023, Zhengzhou, China

Research Article

Development and Application of Virtual Reality Immersive Learning System for Biology Subjects

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  • @INPROCEEDINGS{10.4108/eai.24-11-2023.2343672,
        author={Yanlin  Luo and Qifan  Meng and Yang  Shen},
        title={Development and Application of Virtual Reality Immersive Learning System for Biology Subjects},
        proceedings={Proceedings of the 3rd International Conference on Internet Technology and Educational Informatization, ITEI 2023, November 24--26, 2023, Zhengzhou, China},
        publisher={EAI},
        proceedings_a={ITEI},
        year={2024},
        month={4},
        keywords={virtual reality (vr) human-computer interaction scene roaming immersive learning nervous system},
        doi={10.4108/eai.24-11-2023.2343672}
    }
    
  • Yanlin Luo
    Qifan Meng
    Yang Shen
    Year: 2024
    Development and Application of Virtual Reality Immersive Learning System for Biology Subjects
    ITEI
    EAI
    DOI: 10.4108/eai.24-11-2023.2343672
Yanlin Luo1, Qifan Meng1, Yang Shen1,*
  • 1: Beijing Normal University
*Contact email: shenyang@bnu.edu.cn

Abstract

In traditional biology education, there are many abstract biological models and phenomena. However, the traditional classroom teaching format often fails to vividly and concretely present knowledge, making it difficult for students to imagine and leading to difficulties in understanding. Virtual reality technology addresses this issue by constructing an immersive learning environment, providing learners with three-dimensional visualizations and immersive interactive experiences of biological processes. This approach makes knowledge more tangible, aiding learners in better understanding biological concepts. This study focuses on the nervous system as a classic case, creating an immersive learning environment. In addition to building realistic scenes, various interactive features such as joystick interaction, scene roaming, and automatic audio explanations have been implemented. These functionalities, spanning from the macro to the micro level, assist learners in comprehending the structure and functional characteristics of the nervous system.