Proceedings of the 4th International Conference on Science Education in The Industrial Revolution 4.0, ICONSEIR 2022, November 24th, 2022, Medan, Indonesia

Research Article

Student Responses and Obstacles in Making Learning Video to Fulfill Project Task at the Faculty of Education Universitas Negeri Medan

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  • @INPROCEEDINGS{10.4108/eai.24-11-2022.2332594,
        author={Isa  Hidayati and Friska Indria Nora Harahap and Dwi Septi Anjas Wulan and Gita Noveri Eza},
        title={Student Responses and Obstacles in Making Learning Video to Fulfill Project Task at the Faculty of Education Universitas Negeri Medan},
        proceedings={Proceedings of the 4th International Conference on Science Education in The Industrial Revolution 4.0, ICONSEIR 2022, November 24th, 2022, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={ICONSEIR},
        year={2023},
        month={6},
        keywords={learning videos responses projects},
        doi={10.4108/eai.24-11-2022.2332594}
    }
    
  • Isa Hidayati
    Friska Indria Nora Harahap
    Dwi Septi Anjas Wulan
    Gita Noveri Eza
    Year: 2023
    Student Responses and Obstacles in Making Learning Video to Fulfill Project Task at the Faculty of Education Universitas Negeri Medan
    ICONSEIR
    EAI
    DOI: 10.4108/eai.24-11-2022.2332594
Isa Hidayati1,*, Friska Indria Nora Harahap1, Dwi Septi Anjas Wulan1, Gita Noveri Eza1
  • 1: Universitas Negeri Medan, Medan, Indonesia
*Contact email: isahidayati@unimed.ac.id

Abstract

This research is to looking for obstacles and student responses in complete project task at the Faculty of Education, Universitas Negeri Medan. Using a survey method which is conducted online in quantitative descriptive study. The results of this study show that 80% of students are interested in making videos on project assignments, but there are a few percent who are quite interested and about 1% who have no interest. The obstacles experienced by students when making videos were not too many, each respondent's indicator that filled in was very lacking, only under 3%. This shows that editing skills and device limitations are only experienced by a few students.