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Proceedings of the 5th International Conference on Innovation in Education, Science, and Culture, ICIESC 2023, 24 October 2023, Medan, Indonesia

Research Article

The Effectiveness of The Implementation of Virtual Reality-Based Era 5.0 Learning in Building Materials Practice Courses

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  • @INPROCEEDINGS{10.4108/eai.24-10-2023.2342141,
        author={Liana  Atika and Dwiki Muda Yulanto and Siti  Ulgari},
        title={The Effectiveness of The Implementation of Virtual Reality-Based Era 5.0 Learning in Building  Materials Practice Courses},
        proceedings={Proceedings of the 5th International Conference on Innovation in Education, Science, and Culture, ICIESC 2023, 24 October 2023, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={ICIESC},
        year={2024},
        month={1},
        keywords={virtual reality society 50 development},
        doi={10.4108/eai.24-10-2023.2342141}
    }
    
  • Liana Atika
    Dwiki Muda Yulanto
    Siti Ulgari
    Year: 2024
    The Effectiveness of The Implementation of Virtual Reality-Based Era 5.0 Learning in Building Materials Practice Courses
    ICIESC
    EAI
    DOI: 10.4108/eai.24-10-2023.2342141
Liana Atika1,*, Dwiki Muda Yulanto1, Siti Ulgari1
  • 1: Universitas Negeri Medan, Jl. Willem Iskandar V. Medan Estate
*Contact email: liana_atika@unimed.ac.id

Abstract

Era 5.0 educators are required to be a planner and designer of a learning system that is oriented to technology. Coexisting with technology makes us as educators able to utilize technology that can be used as a student learning medium to improve the quality of learning. It is necessary to develop teaching materials based on virtual reality era society 5.0. This research was conducted using the Research and Development approach, this research method uses the ADDIE development model which stands for Analysis, Design, Development, Implementation and Evaluation. This study produced three effective test scores, namely one with a percentage of 89.73%, a small group test of 78.65%, and an increase in student learning outcomes of 87.77%. It can be concluded based on the effectiveness of implementing virtual reality-based learning that developed, showing a good presentation of results to apply to the learning process of building material practice courses.

Keywords
virtual reality society 50 development
Published
2024-01-25
Publisher
EAI
http://dx.doi.org/10.4108/eai.24-10-2023.2342141
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