Research Article
Development of interactive Multimedia assisted by Articulate Storyline 3 on Mechanics Material
@INPROCEEDINGS{10.4108/eai.24-10-2023.2342131, author={Ida Wahyuni and Yeni Megalina and Ratna Tanjung and Khairul Amdani}, title={Development of interactive Multimedia assisted by Articulate Storyline 3 on Mechanics Material}, proceedings={Proceedings of the 5th International Conference on Innovation in Education, Science, and Culture, ICIESC 2023, 24 October 2023, Medan, Indonesia}, publisher={EAI}, proceedings_a={ICIESC}, year={2024}, month={1}, keywords={interactive multimedia articulate storyline 3 mechanics smartphone}, doi={10.4108/eai.24-10-2023.2342131} }
- Ida Wahyuni
Yeni Megalina
Ratna Tanjung
Khairul Amdani
Year: 2024
Development of interactive Multimedia assisted by Articulate Storyline 3 on Mechanics Material
ICIESC
EAI
DOI: 10.4108/eai.24-10-2023.2342131
Abstract
This study aims to determine the feasibility, student response, and effectiveness of interactive multimedia assisted by articulate storyline three on mechanics material. This interactive multimedia can be used on an Android smartphone because the material can be conveyed thoroughly to students. The research is research and development (R&D) with the 4D development design model (Define, Design, Development, Disseminate). The subjects of this study were FMIPA students majoring in statistics class of 2023 A. The research instruments used were observation sheets, interview instruments, student response questionnaires, and test instruments. Based on the results of the feasibility test by material experts, a percentage of 80.56% was obtained with very feasible criteria, and the results of feasibility by media experts were 97.31% with very feasible criteria. The results of the student response test to multimedia are in the effective aspect 3.58 with a very effective category, in the productivity aspect 3.61 with a very productive category, in the security aspect 3.43 with a very safe category and in the satisfaction aspect 3.38 with a very satisfied category. For the effectiveness of interactive multimedia, the N-gain value is 0.8, with very high criteria.