Proceedings of the 5th International Conference on Innovation in Education, Science, and Culture, ICIESC 2023, 24 October 2023, Medan, Indonesia

Research Article

Interactive Learning Media Design: Quantum Learning-Based Digital Game for Electrical Engineering Education

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  • @INPROCEEDINGS{10.4108/eai.24-10-2023.2342052,
        author={Sukarman  Purba and Olnes Y  Hutajulu and Mhd Dominique  Mendoza and Asrah R  Fauzani},
        title={Interactive Learning Media Design: Quantum  Learning-Based Digital Game for Electrical  Engineering Education},
        proceedings={Proceedings of the 5th International Conference on Innovation in Education, Science, and Culture, ICIESC 2023, 24 October 2023, Medan, Indonesia},
        publisher={EAI},
        proceedings_a={ICIESC},
        year={2024},
        month={1},
        keywords={quantum learning digital game electrical engineering learning media student engagement},
        doi={10.4108/eai.24-10-2023.2342052}
    }
    
  • Sukarman Purba
    Olnes Y Hutajulu
    Mhd Dominique Mendoza
    Asrah R Fauzani
    Year: 2024
    Interactive Learning Media Design: Quantum Learning-Based Digital Game for Electrical Engineering Education
    ICIESC
    EAI
    DOI: 10.4108/eai.24-10-2023.2342052
Sukarman Purba1,*, Olnes Y Hutajulu1, Mhd Dominique Mendoza1, Asrah R Fauzani1
  • 1: Faculty of Engineering, Universitas Negeri Medan, Indonesia, 20221
*Contact email: arman_prb@unimed.ac.id

Abstract

This research aims to develop a Quantum Learning-based digital game as a learning media for electrical engineering education. Quantum Learning is an approach that integrates the psychological, emotional, and physical aspects of students to enhance the learning process. In this study, we designed and developed an interactive digital game focusing on electrical engineering subjects. The game was designed with consideration of Quantum Learning principles to motivate and engage students in the learning process. The research followed a development approach for learning media design, which involved phases such as needs analysis, design, development, implementation, and evaluation. Several electrical engineering classes students participated in the study to try and test the developed digital game. Data collection included students^ feedback on the game, effectiveness assessment, and a comparison of students^ learning outcomes before and after using the game. The results showed that the use of Quantum Learning-based digital games positively influenced students^ participation and understanding of electrical engineering concepts. This research contributes to the development of innovative and relevant learning media to improve the quality of electrical engineering education.