First International Conference on Advances in Education, Humanities, and Language, ICEL 2019, Malang, Indonesia, 23-24 March 2019

Research Article

Developing An Interactive Digital Linguistic Game for Foreign Language Teaching

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  • @INPROCEEDINGS{10.4108/eai.23-3-2019.2284926,
        author={I  Nurhayani and Hamamah  Hamamah},
        title={Developing An Interactive Digital Linguistic Game for Foreign Language Teaching},
        proceedings={First International Conference on Advances in Education, Humanities, and Language, ICEL 2019, Malang, Indonesia, 23-24 March 2019},
        publisher={EAI},
        proceedings_a={ICEL},
        year={2019},
        month={7},
        keywords={digital lingusitic game foreign language teaching},
        doi={10.4108/eai.23-3-2019.2284926}
    }
    
  • I Nurhayani
    Hamamah Hamamah
    Year: 2019
    Developing An Interactive Digital Linguistic Game for Foreign Language Teaching
    ICEL
    EAI
    DOI: 10.4108/eai.23-3-2019.2284926
I Nurhayani1,*, Hamamah Hamamah1
  • 1: Universitas Brawijaya
*Contact email: inurhayani@ub.ac.id

Abstract

The study aims at developing an interactive digital linguistics game which can improve both grammatical and communicative competences in foreign language learning. The research approach used was Borg and Gall’s Educational Research and Development. The development of the manual version of the game was in 2016 and the transformation to its digital version is still in an ongoing process. This article reports parts of the process of the development of the game by explaining the steps based on Borg and Gall’s approach. During the development, the participants were French Department students, therefore the game was developed to improve the grammatical and communicative competence of French foreign language learners. The game is named GoGrammar. It focuses on morpho-syntax activities with which students can practice both grammatical knowledge and communicative skills in a fun way with direct feedbacks.