Research Article
Interactive Teaching Learning in Kindergarten Education: Augmented Reality as a Digital Tool
@INPROCEEDINGS{10.4108/eai.23-2-2024.2347042, author={Pratheesh Kumar M R and Ram Kumar S and Saravanakumar K and Pradeep Kumar J}, title={Interactive Teaching Learning in Kindergarten Education: Augmented Reality as a Digital Tool}, proceedings={Proceedings of the International Conference on Advancements in Materials, Design and Manufacturing for Sustainable Development, ICAMDMS 2024, 23-24 February 2024, Coimbatore, Tamil Nadu, India}, publisher={EAI}, proceedings_a={ICAMDMS}, year={2024}, month={6}, keywords={marker-based augmented reality mobile devices interactive learning environments educational games and collaborative learning}, doi={10.4108/eai.23-2-2024.2347042} }
- Pratheesh Kumar M R
Ram Kumar S
Saravanakumar K
Pradeep Kumar J
Year: 2024
Interactive Teaching Learning in Kindergarten Education: Augmented Reality as a Digital Tool
ICAMDMS
EAI
DOI: 10.4108/eai.23-2-2024.2347042
Abstract
The traditional classroom setting is giving way to virtual, immersive learning made possible by interactive technologies in education. Children can quickly acquire ideas in a fun, game-based learning environment. Teaching-learning process in kindergarten is much affected during the prevailing COVID-19 lockdown. Children are facing difficulty in understanding the concepts taught in online classes and they are unable to concentrate in the class for a long time. This work focuses on creating a mobile application that uses augmented reality (AR) to boost kids' interest and motivation for learning in online courses. This marker-based augmented reality application was created with the Unity game engine. It is developed to teach English and Mathematics courses. There are two modes in the application: learn and play. Learn mode is used to teach the concepts and the play mode is useful for the children to practice the concepts and also to test them by the teacher. Kids may engage with 3D objects, and the application's audio-visual elements entice kids to use it. Evaluation of the application through a survey indicated that the AR-based application is useful in all the aspects of evaluation considered in this study.