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Proceedings of the International Conference on Advancements in Materials, Design and Manufacturing for Sustainable Development, ICAMDMS 2024, 23-24 February 2024, Coimbatore, Tamil Nadu, India

Research Article

Metaverse and Beyond: Implementing Advance Multiverse Realms with Smart Technologies

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  • @INPROCEEDINGS{10.4108/eai.23-2-2024.2346978,
        author={Sowmya Dhanalakshmi  C and Dakshin  R and Pranav  G},
        title={Metaverse and Beyond: Implementing Advance Multiverse Realms with Smart Technologies},
        proceedings={Proceedings of the International Conference on Advancements in Materials, Design and Manufacturing for Sustainable Development, ICAMDMS 2024, 23-24 February 2024, Coimbatore, Tamil Nadu, India},
        publisher={EAI},
        proceedings_a={ICAMDMS},
        year={2024},
        month={6},
        keywords={6g post-smartphone era crowd-of-oz (coz) extended reality (xr) gamified experiences head-mount},
        doi={10.4108/eai.23-2-2024.2346978}
    }
    
  • Sowmya Dhanalakshmi C
    Dakshin R
    Pranav G
    Year: 2024
    Metaverse and Beyond: Implementing Advance Multiverse Realms with Smart Technologies
    ICAMDMS
    EAI
    DOI: 10.4108/eai.23-2-2024.2346978
Sowmya Dhanalakshmi C1,*, Dakshin R1, Pranav G1
  • 1: SNS College of Technology
*Contact email: hod.mech@snsct.org

Abstract

The global Covid-19 pandemic has expedited the shift to an online world, and it looks like we're almost ready for The Metaverse, the next potentially revolutionary development in Internet technology after mobile. The Metaverse will make use of extended reality and head-mounted displays (HMDs), among other things.(XR), encompassing virtual and augmented reality (VR/AR) among other things, as a means of establishing connections between avatars as well as actual users. Furthermore, the Metaverse is intended to offer gamified experiences and virtual entertainment to customers ., which is expected to come from developing Web 3.0 technology will act as a framework for cutting-edge XR experience domains. In this work, we emphasize the expected. 6G post-smartphone era, in which smart wearables like VR/AR headgear are gradually taking the place of smartphones

Keywords
6g post-smartphone era crowd-of-oz (coz) extended reality (xr) gamified experiences head-mount
Published
2024-06-17
Publisher
EAI
http://dx.doi.org/10.4108/eai.23-2-2024.2346978
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