Proceedings of the First National Seminar Universitas Sari Mulia, NS-UNISM 2019, 23rd November 2019, Banjarmasin, South Kalimantan, Indonesia

Research Article

Development of Snakes and Ladders Game Media as Learning about Clean and Healthy Living Behavior At the Elementary School Level

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  • @INPROCEEDINGS{10.4108/eai.23-11-2019.2298385,
        author={M.  Fajriannor and Putri Vidiasari Darsono},
        title={Development of Snakes and Ladders Game Media as Learning about Clean and Healthy Living Behavior At the Elementary School Level},
        proceedings={Proceedings of the First National Seminar Universitas Sari Mulia, NS-UNISM 2019,  23rd November 2019, Banjarmasin, South Kalimantan, Indonesia},
        publisher={EAI},
        proceedings_a={NS-UNISM},
        year={2020},
        month={7},
        keywords={hygiene; media development; clean and healthy living behavior; sanitation; snakes and ladders game},
        doi={10.4108/eai.23-11-2019.2298385}
    }
    
  • M. Fajriannor
    Putri Vidiasari Darsono
    Year: 2020
    Development of Snakes and Ladders Game Media as Learning about Clean and Healthy Living Behavior At the Elementary School Level
    NS-UNISM
    EAI
    DOI: 10.4108/eai.23-11-2019.2298385
M. Fajriannor1,*, Putri Vidiasari Darsono1
  • 1: Sari Mulia University, Banjarmasin, Indonesia
*Contact email: fajriannor@unism.ac.id

Abstract

Globally, an estimated 40% of people live without basic sanitation. The existence of demographic and epidemiological transitions of the disease creates complex problems. mprovements cannot only be made to health services, the environment, or heredity, but also must emphasize the improvement of behavior that theoretically is proven to have a 30-35% contribution to the degree of health. This study aims to develop a snake ladder game media as a learning behavior of clean and healthy life at the elementary school level. This research is a research and development. The research was conducted at elementary school of Melayu Ulu, Martapura Timur District, Banjar Regency, South Kalimantan Province with the subjects being all fifth grade elementary school students totaling 19 people. The instruments used in this study were validation sheets and questionnaires. The data analysis technique used in this study is a quantitative descriptive analysis technique. The results of this study are in the form of a snake ladder game that gets media validation with a percentage of 87%, material expert validation with a percentage of 91%. The response results obtained that the response of teachers to the media is very good with an average percentage of 98.5% and student responses by 92%. From the description, snake ladder game media is feasible and can be implemented for teaching and learning activities on clean and healthy living behavior materials