Research Article
Development Of Android-Based Interactive Multimedia On Science Learning Achievement of 5th Grade Elementary School Students
@INPROCEEDINGS{10.4108/eai.22-7-2023.2335915, author={Prima Setyawan and Tuti Susanti and Akhmad Jazuli}, title={Development Of Android-Based Interactive Multimedia On Science Learning Achievement of 5th Grade Elementary School Students}, proceedings={Proceedings of the 2nd International Conference on Social Sciences, ICONESS 2023, 22-23 July 2023, Purwokerto, Central Java, Indonesia}, publisher={EAI}, proceedings_a={ICONESS}, year={2023}, month={9}, keywords={interactive multimedia science learning learning achievement}, doi={10.4108/eai.22-7-2023.2335915} }
- Prima Setyawan
Tuti Susanti
Akhmad Jazuli
Year: 2023
Development Of Android-Based Interactive Multimedia On Science Learning Achievement of 5th Grade Elementary School Students
ICONESS
EAI
DOI: 10.4108/eai.22-7-2023.2335915
Abstract
This study aims to: (1) develop interactive multimedia android-based science learning content material for changing the shape of objects for fifth grade students at Elementary Schools in the Diponegoro Cluster, Banyumas District, (2) describe planning and the learning process using interactive multimedia based on android science learning content material changes object form for fifth grade students at Elementary Schools in the Diponegoro Cluster, Banyumas District, (3) describes the effectiveness of Android-based interactive multimedia developed for science learning content material for changes in the form of objects for fifth grade students at Elementary Schools. This research is a type of research and development (RnD). The population in this study were fifth grade elementary school students in the Diponegoro Cluster, Banyumas District. The sampling method uses group samples (Cluster Sampling). The data analysis technique used an independent t-test with a significance level (ɑ=0.05) with the results that Ho was rejected and Ha was accepted. The results of this study are (1) android-based interactive multimedia meets the eligibility criteria with a very feasible category, (2) the learning process uses interactive multimedia based on android, the content of science learning material changes in the form of objects is carried out with a scientific approach, (3) interactive multimedia based on android is stated to be effective in increasing student achievement.