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Proceedings of the 4th International Conference on Image, Algorithms, and Artificial Intelligence, ICIAAI 2026, 22-24 May 2026, Singapore, Singapore

Research Article

Analysis of the Current Situation and Trends in Player Modelling Based on Data

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  • @INPROCEEDINGS{10.4108/eai.22-5-2026.2365138,
        author={Guitan  Zhang},
        title={Analysis of the Current Situation and Trends in Player Modelling Based on Data},
        proceedings={Proceedings of the 4th International Conference on Image, Algorithms, and Artificial Intelligence, ICIAAI 2026, 22-24 May 2026, Singapore, Singapore},
        publisher={EAI},
        proceedings_a={ICIAAI},
        year={2026},
        month={8},
        keywords={Data analysis player modelling game-play-based},
        doi={10.4108/eai.22-5-2026.2365138}
    }
    
  • Guitan Zhang
    Year: 2026
    Analysis of the Current Situation and Trends in Player Modelling Based on Data
    ICIAAI
    EAI
    DOI: 10.4108/eai.22-5-2026.2365138
Guitan Zhang1,*
  • 1: Faculty of Science, McMaster University, Ontario, L8S 4L8, Canada
*Contact email: zhangg58@mcmaster.ca

Abstract

Currently, player customization is gaining popularity, leading to increased attention on the field of player modeling. This paper takes a focus on data, analyzes research trends in player modelling, and explores the commercial and technological reasons behind it. This article uses pie charts to visualize the data and reveals the trends in types, including feature, label, source of data, and way of sampling in this field after 2020. This paper argues that current research in player modelling can be categorized into three types: research predicting objective labels that obtain data from the internet, research predicting objective labels that require obtaining data through experiments independently, and clustering experiments that can obtain data across fields since they do not require labels. This paper can provide a basic reference for scholars conducting subsequent research in related fields.

Keywords
Data analysis, player modelling, game-play-based
Published
2026-08-31
Publisher
EAI
http://dx.doi.org/10.4108/eai.22-5-2026.2365138
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