Proceedings of the 11th International Applied Business and Engineering Conference, ABEC 2023, September 21st, 2023, Bengkalis, Riau, Indonesia

Research Article

Neurofeedback Ball Game Using Neurosky Mindwave Based on Attention Level

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  • @INPROCEEDINGS{10.4108/eai.21-9-2023.2342925,
        author={Putri  Madona and Fiqri  Prakarsa},
        title={Neurofeedback Ball Game Using Neurosky Mindwave Based on Attention Level},
        proceedings={Proceedings of the 11th International Applied Business and Engineering Conference, ABEC 2023, September 21st, 2023, Bengkalis, Riau, Indonesia},
        publisher={EAI},
        proceedings_a={ABEC},
        year={2024},
        month={2},
        keywords={eeg neurosky attention portable raspberri pi},
        doi={10.4108/eai.21-9-2023.2342925}
    }
    
  • Putri Madona
    Fiqri Prakarsa
    Year: 2024
    Neurofeedback Ball Game Using Neurosky Mindwave Based on Attention Level
    ABEC
    EAI
    DOI: 10.4108/eai.21-9-2023.2342925
Putri Madona1,*, Fiqri Prakarsa1
  • 1: Politeknik Caltex Riau
*Contact email: dhona@pcr.ac.id

Abstract

EEG is widely used for brain imaging due to its affordability and simplicity. NeuroSky's single-channel sensor is favored by researchers for its non-invasive nature, capturing brainwaves at a single head location to acquire EEG signal data.This paper presents an EEG-driven gaming interface in which the subject's attention is utilized to effectively control the game. This game employs a ball that moves from the starting line towards the finish line according to the player's level of attention. The game is played by two players, one of whom is a mini-computer utilizing a Raspberry Pi. The design of this ball game using EEG is more portable and offers a genuinely interactive experience without utilizing a game display on a monitor screen. The results of this study indicate that the developed system can demonstrate changes in player attention, resulting in corresponding movements in the ball's displacement as per the design. Future steps involve assessing the game's usability for enhancing focus abilities.