Research Article
Development Of Creative And Entrepreneurship Teaching Materials Using Adobe Animate Application Based On Projects To Improve Student Learning Outcomes Class XI SMK Raksana 2 Medan
@INPROCEEDINGS{10.4108/eai.20-9-2022.2324687, author={Syahril Sinaga and Thamrin Thamrin and Kustoro Budiarta}, title={Development Of Creative And Entrepreneurship Teaching Materials Using Adobe Animate Application Based On Projects To Improve Student Learning Outcomes Class XI SMK Raksana 2 Medan}, proceedings={Proceedings of the 7th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2022, 20 September 2022, Medan, North Sumatera Province, Indonesia}, publisher={EAI}, proceedings_a={AISTEEL}, year={2022}, month={12}, keywords={development of creative product and entrepreneurship teaching materials (pkk) project-based adobe animate application learning outcomes}, doi={10.4108/eai.20-9-2022.2324687} }
- Syahril Sinaga
Thamrin Thamrin
Kustoro Budiarta
Year: 2022
Development Of Creative And Entrepreneurship Teaching Materials Using Adobe Animate Application Based On Projects To Improve Student Learning Outcomes Class XI SMK Raksana 2 Medan
AISTEEL
EAI
DOI: 10.4108/eai.20-9-2022.2324687
Abstract
This study aims to determine the feasibility and effectiveness of PKK teaching materials using the project-based Adobe Animate application. Types of research development and experimentation at SMK Raksana 2 Medan class XI OTKP. Teaching materials developed using the ADDIE model. Teaching materials were assessed by material experts, design experts, PKK teachers and 3 tests by obtaining an overall average percentage of 88.51% very feasible criteria. The results showed that the experimental class obtained learning test results with an average value of 79.80, while the control class obtained an average value of 58.60 and the results of the t-test calculations obtained tcount 32,682 > ttable 1,671. Based on the results of the study, it was shown that project-based PKK teaching materials using the Adobe Animate application were feasible and effective in improving student learning outcomes for class XI OTKP SMK Raksana 2 Medan in PKK subjects.