Proceedings of the 7th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2022, 20 September 2022, Medan, North Sumatera Province, Indonesia

Research Article

Development of Interactive Media on The Jigsaw Method to Understand The Text of Grade IV Students of SDN Percontohan Pematangsiantar

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  • @INPROCEEDINGS{10.4108/eai.20-9-2022.2324668,
        author={S. Lamriana  Hutagalung and Khairil  Ansari and Waminton  Rajagukguk},
        title={Development of Interactive Media on The Jigsaw Method to Understand The Text of Grade IV Students of SDN Percontohan Pematangsiantar},
        proceedings={Proceedings of the 7th Annual International Seminar on Transformative Education and Educational Leadership, AISTEEL 2022, 20 September 2022, Medan, North Sumatera Province, Indonesia},
        publisher={EAI},
        proceedings_a={AISTEEL},
        year={2022},
        month={12},
        keywords={interactive media jigsaw method understanding discours},
        doi={10.4108/eai.20-9-2022.2324668}
    }
    
  • S. Lamriana Hutagalung
    Khairil Ansari
    Waminton Rajagukguk
    Year: 2022
    Development of Interactive Media on The Jigsaw Method to Understand The Text of Grade IV Students of SDN Percontohan Pematangsiantar
    AISTEEL
    EAI
    DOI: 10.4108/eai.20-9-2022.2324668
S. Lamriana Hutagalung1,*, Khairil Ansari2, Waminton Rajagukguk3
  • 1: Basic Education Study Program of Postgraduate School of Universitas Negeri Medan, Indonesia
  • 2: Language Education Department of Postgraduate School of Universitas Negeri Medan, Indonesia
  • 3: Mathematic Education Department of Postgraduate School of Universitas Negeri Medan, Indonesia
*Contact email: lamrianahutagalung440@gmail.com

Abstract

This research is a development research that aims to produce an interactive media that uses the jigsaw method to improve the discourse understanding ability of grade IV students of SD Pilot in Pematang Siantar. The development model is adapted from the Thiagarajan model known as step 4D, namely define, design, develop and disseminate. Through Step 4D, one interactive medium is generated and then validated by an expert. Validation tests are carried out by material experts, linguists and media experts. After going through an repeated validation process, the validation of the three experts stated that the media was valid with an average score of 4.2 media experts, from material experts 4.3 and from linguists obtained an average score of 4. With these results, the interactive media produced is declared feasible to use. Then an effectiveness test is carried out by conducting trials in the classroom. The object of research at the trial stage was a grade VI student of Pematang Siantar Pilot Elementary School. The trial was carried out twice. In order to find out the effectiveness of the media developed, pretests and posttests are carried out. Student learning outcomes are declared good and improved. Learning media is very effective, as evidenced by the scores obtained by students, namely pretest 6.17 posttest 8.03. and a score gain of 0.8 which is categorized as high. With such results, the resulting learning media is feasible and effective.